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Piscodaemon (Venom Daemon)

Piscodaemon Creature10

NE Medium Amphibious Daemon Fiend

Senses Perception +19; darkvision, see invisibility

Languages Common, Daemonic; telepathy 100 feet

Skills Athletics +22, Intimidation +19, Medicine +17, Stealth +22, Survival +19

Str +6, Dex +4, Con +6, Int +2, Wis +3, Cha +3


AC 28; Fort +22, Ref +16, Will +19; +1 status to all saves vs. magic HP 200; Immunities death effects, poison; Weaknesses good 10

Attack of Opportunity [reaction]

Enhance Venom [reaction] (divine, misfortune, necromancy, poison) Trigger A creature within 30 feet attempts a saving throw against piscovenom; Effect The creature takes an additional 2d8 poison damage even if it succeeds at its save.


Speed 25 feet, swim 40 feet

Melee [one-action] claw +23 (evil, magical), Damage 2d10+12 slashing plus 1d6 evil and Grab

Melee [one-action] tentacle +23 (agile, evil, magical), Damage 2d6+12 bludgeoning plus 1d6 evil and piscovenom

Divine Innate Spells DC 29; 5th dimension door; 4th dimension door (at will), stinking cloud (-3); 1st detect alignment (at will; good only), detect poison (at will); Constant (2nd) see invisibility

Constrict [one-action] 2d10+6 bludgeoning, DC 30

Gory Rend [two-actions] The piscodaemon makes two claw Strikes against the same creature. If both hit, the creature takes 2d10 persistent bleed damage and is exposed to piscovenom.

Piscovenom (poison) Saving Throw DC 30 Fortitude; Maximum Duration 6 rounds; Stage 1 1d8 poison and enfeebled 1 (1 round); Stage 2 2d8 poison and enfeebled 1 (1 round); Stage 3 4d8 poison and enfeebled 2 (1 round)

About

Scions of death by poisoning, piscodaemons are cruel even by daemonic standards, delighting in slow and painful suffering. To a piscodaemon, death is but the icing on a putrescent cake-its true pleasure comes from watching, hearing, smelling, and even tasting raw anguish. While poisons and venoms are piscodaemons’ preferred tools, their cruel claws are more than capable of tearing enemies asunder if necessary. Piscodaemons dwell in fetid swamps and noxious waterways, including the River Styx, the Bile Sluice, and the Drowning Court of Charon, Horseman of Death. They are often accompanied by cadres of hydrodaemons-representations of death by drowning. While they are cunning commanders, piscodaemons are apt to forget their station in the heat of battle and slice their way to the center of the fray.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.

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