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Daemon, Olethrodaemon (Apocalypse Daemon)

Olethrodaemon Creature20

NE Gargantuan Daemon Fiend

Senses Perception +33; darkvision, tremorsense (imprecise) 120 feet, true seeing

Languages Common, Daemonic; telepathy 100 feet

Skills Athletics +40, Intimidation +38, Religion +34

Str +10, Dex +6, Con +7, Int +2, Wis +6, Cha +8

Items soul gem (4)

AC 44; Fort +35, Ref +32, Will +34; +1 status to all saves vs. magic

HP 450; Immunities death effects; Weaknesses good 20

Aura of Doom (aura, death, divine) 60 feet. Any creature that begins its turn in the aura is doomed 1 for as long as it remains in the aura and for 1 hour thereafter.

Speed 35 feet, burrow 35 feet, fly 40 feet

Melee [one-action] jaws +38 (evil, magical, reach 10 feet), Damage 4d12+17 piercing plus 1d6 evil and Grab

Melee [one-action] claw +38 (agile, evil, magical, reach 15 feet), Damage 4d8+17 slashing plus 1d6 evil and Grab

Divine Innate Spells DC 42, attack +34; 10th cataclysm, massacre; 9th disintegrate (-3), disjunction, wail of the banshee; 5th dimension door; 4th dimension door (at will); 1st detect alignment (good only; at will); Constant (10th) true seeing

Rituals DC 42; control weather (9th)

Apocalypse Breath [two-actions] or [three-actions] (divine, negative) The daemon expels a shrieking black cloud of smoke from its mouth in a 120-foot line or a 60-foot cone. (or both a line and a cone in the same direction if it spends 3 actions). Living creatures in the area take 24d6 negative damage (DC 45 basic Reflex save). The olethrodaemon can’t use Apocalypse Breath again for 1d4 rounds.

Soul Crush [two-actions] (manipulate) Requirements The olethrodaemon has a soul gem; Effect The olethrodaemon crushes the soul gem in one hand and regains the use of Apocalypse Breath or any one of its innate spells.

Swallow Whole [one-action] (attack) Huge, 4d10+10 bludgeoning and drained 2, Rupture 43. An olethrodaemon has numerous stomachs connected by labyrinthine digestive organs. Swallowed creatures cannot Escape, but can attempt to cut their way out with a 1d6 roll. On a roll of 1-3, the creature cuts into yet another stomach. On a roll of 4-6, the creature manages to cut its way out of the olethrodaemon.


Even daemons fear the most massive and terrifying of their kind, olethrodaemons. No single entity could embody the level of evil necessary to manifest one; instead, these living war machines are made from the souls of many-or so the story goes. Other theories suggest that the four Horsemen of the Apocalypse are responsible for creating the olethrodaemons, or that olethrodaemons are merely the seeping run-off of an even greater being: a mysterious fifth Horseman.

Whatever the truth, olethrodaemons are real, and their existence is terrifying enough to instill paralyzing existential dread. With dozens of unblinking glowing eyes above a drooling maw, two sets of four muscled limbs, and countless horns, olethrodaemons resemble no other creature known to mortalkind.

Daemons often carry soul gems either as trophies or for powering an ability. Cacodaemons are the most common source for soul gems, but they can also be created by spells like bind soul. If a daemon crushes a soul gem to power an ability, the trapped soul is released into the afterlife and can be resurrected normally.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.