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Meladaemon (Famine Daemon)

Meladaemon Creature11

NE Large Daemon Fiend

Senses Perception +21; darkvision, lifesense (imprecise) 30 feet

Languages Common, Daemonic; telepathy 100 feet

Skills Acrobatics +20, Deception +23, Intimidation +23, Religion +20, Stealth +23, Survival +19

Str +7, Dex +5, Con +6, Int +3, Wis +4, Cha +6


AC 31; Fort +23, Ref +20, Will +19; +1 status to all saves vs. magic

HP 225; Immunities death effects; Weaknesses good 10

Consumptive Aura (aura, divine) 20 feet. A meladaemon emanates an aura of intense hunger. Each round a creature begins its turn in the aura, it must attempt a DC 27 Fortitude save. On a failure, the creature takes 1d6 negative damage (2d6 on a critical failure) and becomes fatigued. This fatigue ends as soon as the creature eats any food.

Withering Opportunity [reaction] Trigger The meladaemon is attacked by an adjacent creature and the attack misses; Effect The meladaemon swipes at the triggering creature, which must immediately attempt a save against the meladaemon’s withering touch.


Speed 25 feet, fly 50 feet

Melee [one-action] bite +24 (evil, magical, reach 10 feet), Damage 2d12+13 plus 1d6 evil and daemonic famine

Melee [one-action] claw +24 (agile, evil, magical, reach 10 feet), Damage 2d8+13 slashing plus 1d6 evil, Grab, and withering touch

Divine Innate Spells DC 31; 6th phantom pain; 5th dimension door, fear, magic missile (at will); 4th dimension door (at will); 1st detect alignment (good only; at will)

Rituals DC 31; blight

Daemonic Famine (disease) Saving Throw DC 29 Fortitude; Stage 1 carrier (1 day); Stage 2 enfeebled 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 as stage 3; Stage 5 enfeebled 3 (1 week); Stage 6 dead

Withering Touch (divine, evil, necromancy) When the meladaemon hits with a claw Strike or a creature begins its turn grabbed by the meladaemon, the creature must attempt a DC 30 Fortitude save. On a failure, the creature takes 1d6 negative damage and becomes fatigued. This fatigue ends when the creature drinks.

About

Meladaemons personify death by starvation and thirst, and revel in spreading the same despair that brought about their mortal demise. When they aren’t blighting fields, massacring livestock, or tainting water supplies, they experiment on prisoners to study how long creatures can go without sustenance and the deleterious effects that result from such deprivation. Fiercely loyal to Trelmarixian, Horseman of Famine, they serve no other beings. They work alongside other daemons if Trelmarixian wills it, but are notoriously traitorous.

Meladaemons have always been gaunt and bestial, but they didn’t always resemble jackals. When Trelmarixian overthrew the previous Horseman of Famine, one of his first acts as a ruler of Abaddon was to forcibly twist the appearance of his deacon caste to resemble his own wicked form. He went on to imbue meladaemons with other jackal-like aspects as it suited him, further warping them and cementing their fealty.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.

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