Daemon, Crucidaemon (Torture Daemon)

Crucidaemon Creature15

NE Medium Daemon Fiend

Perception +26; darkvision, detect alignment (good only), lifesense 30 feet

Languages Abyssal, Draconic, Infernal; telepathy 100 feet

Skills Acrobatics +30, Arcana +26, Crafting +30, Deception +26, Intimidation +28, Stealth +30, Thievery +26

Str +4, Dex +7, Con +7, Int +3, Wis +7, Cha +5

AC 38; Fort +26, Ref +30, Will +26; +1 status to all saves vs. magic

HP 225; Immunities death effects; Weaknesses good 10; Resistances physical 10 (except adamantine)

Trap Dodger Crucidaemons are all but impossible to fool with traps. Whenever a crucidaemon rolls a saving throw against a trap hazard, its degree of success is one better than it rolled.

Speed 50 feet; air walk

Melee [one-action] chained dagger +30 (agile, finesse, magical, reach 10 feet, versatile S), Damage 4d4+14 piercing plus 2d6 persistent bleed

Divine Innate Spells DC 32, attack +28; 7th glyph of warding (-3), paralyze; 4th death knell, fear, invisibility (at will), phantom pain (at will); Constant (2nd) detect alignment (good only)

Daemonic Trap Making (divine) When the crucidaemon casts its innate glyph of warding spell, it can store any arcane or divine spell of an appropriate level in the glyph, even if it can’t otherwise cast the spell.

Flurry of Daggers [one-action] The crucidaemon makes two chained dagger Strikes against a single target. These attacks count toward the crucidaemon’s multiple attack penalty and its multiple attack penalty doesn’t increase until after both attacks.

Manifest Dagger [one-action] The crucidaemon summons a new chained dagger to replace a destroyed one. A crucidaemon’s daggers can’t be disarmed, and they become non-magical when severed from the daemon or upon the daemon’s death.

About

Of all the ways to die, crucidaemons represent perhaps one of the least desirable: death by torture. The fiend’s shapely body, which appears to be sculpted from iron or mithril, belies a sinister wrath and love of inflicting pain.

Crucidaemons particularly enjoy inflicting pain with their curved, serrated daggers, which are attached to their bodies via a chain that pierces each wrist.

A crucidaemon’s existence is dedicated to subjecting its prey to an eternity of pain and terror. Unlike other daemons, many of which are eager to feed on mortal souls as soon as they can, the crucidaemon takes much greater pleasure in prolonging the agony of its victims. Oftentimes, a crucidaemon will inflict such torment and pain upon its prey that when the end finally comes, the victim tearfully thanks the daemon for the mercy of oblivion. An encounter with a crucidaemon that does not end with its death is far from over-crucidaemons have unequaled patience for those who dare oppose them.

Crucidaemons excel at trapmaking, and they line their lairs or the lairs of their masters with mazes of intricate and deadly traps and enchanted glyphs of warding through which they draw their victims. Perhaps even eerier than the crucidaemon’s methodical nature in trapmaking is its nearly medical interest in the mutilation and crippling of captured foes.

Section 15: Copyright Notice
Pathfinder Adventure Path #149: Against the Scarlet Triad © 2019, Paizo Inc.; Authors: John Compton, with Tim Nightengale and James L. Sutter.