Home >Creatures >


Crocodile Creature2

N Large Animal

Senses Perception +7; low-light vision

Skills Athletics +8, Stealth +7 (+11 in water)

Str +4, Dex +1, Con +3, Int -5, Wis +1, Cha -4

AC 18; Fort +9, Ref +7, Will +5

HP 30

Speed 20 feet, swim 25 feet

Melee [one-action] jaws +10, Damage 1d10+4 piercing plus Grab

Melee [one-action] tail +10 (agile), Damage 1d6+4 bludgeoning

Aquatic Ambush [one-action] 35 feet

Death Roll [one-action] (attack) Requirement The crocodile must have a creature grabbed.; Effect The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature prone. If it fails, it releases the creature.

Deep Breath The crocodile can hold its breath for about 2 hours.


Powerful and primeval in appearance, crocodiles are dangerous natural predators that dwell in marshes, riverbeds, swamps, and other wetlands.

Crocodiles can be found basking on riverbanks, lurking in swamps, or floating in lakes. They are usually are indistinguishable from logs when viewed from afar-at least until they attack. Alligators have similar statistics, but because they often live in more temperate climates, they endure cold temperatures better. Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators that are likely to devour careless adventurers who fail to watch where they step.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.