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Corrupted Priest

Corrupted Priest Creature3

Unique NE Medium Human Humanoid

Perception +11

Languages Common

Skills Diplomacy +7, Lore (Deity) +8, Nature +9, Religion +9, Survival +9

Str +1, Dex +0, Con +1, Int +1, Wis +4, Cha +2

Items leather armor, gray robes, trident, wooden religious symbol defaced with demonic runes

Wild Empathy The corrupted priest can use Diplomacy to make an Impression on animals and to make very simple Requests of them.

AC 17; Fort +8, Ref +5, Will +11

HP 45

Roiling Mind [reaction] Trigger The corrupted priest is targeted by an effect with the mental trait or that requires a Will save; Effect The hermit’s mind is a storm of chaos due to demonic influences. The creator of the triggering effect takes 3d8 mental damage (DC 20 basic Will save).

Speed 25 feet

Melee [one-action] trident +10 (fatal d10, thrown 20 feet), Damage 2d8+1 piercing

Primal Prepared Spells DC 20, spell attack +12; 2nd barkskin, flaming sphere, summon elemental; 1st fear, heal, spider sting, summon animal; Cantrips (2nd) light, produce flame, stabilize, tanglefoot

Demonic Strength Corrupted priests deal an extra 1d8 damage with their tridents, and any trident gains the fatal d10 trait while the priest is using it (both the extra weapon damage die and the fatal trait have already been included above).

Section 15: Copyright Notice

Pathfinder Adventure Path #151: The Show Must Go On © 2020, Paizo Inc.; Authors: Jason Tondro, with Andrew Mullen, Patrick Renie, David N. Ross, and Michael Sayre.