Dragon, Copper

Young Copper Dragon Creature8

CG Large Dragon Earth

Senses Perception +16; darkvision, scent (imprecise) 60 feet

Languages Common, Draconic, Gnomish

Skills Acrobatics +17, Athletics +17, Crafting +14, Deception +15, Performance +16, Society +16, Stealth +17

Str +5, Dex +3, Con +2, Int +2, Wis +2, Cha +3


AC 27; Fort +16, Ref +17, Will +16; +1 status to all saves vs. magic

HP 150; Immunities acid, paralyzed, sleep

Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 23

Twisting Tail [reaction] Trigger A creature within reach of the copper dragon’s tail uses a move action or leaves a square during a move action it’s using. Effect The dragon makes a tail Strike at the creature with a -2 penalty. If it hits, the dragon disrupts the triggering action.


Speed 30 feet, fly 120 feet; climb stone 30 feet

Melee [one-action] jaws +20 (acid, reach 10 feet), Damage 2d8+8 piercing plus 1d8 acid

Melee [one-action] claw +20 (agile), Damage 2d6+8 slashing

Melee [one-action] tail +18 (reach 15 feet), Damage 1d8+7 bludgeoning

Arcane Innate Spells DC 27

1st grease (at will)

Breath Weapon [two-actions] The copper dragon breathes in one of two ways. The dragon can’t use Breath Weapon again for 1d4 rounds.

  • Acid (acid, arcane, evocation); The dragon breathes acid in a 60-foot line that deals 8d6 acid damage (DC 26 basic Fortitude save).
  • Slowing Gas (arcane, transmutation); The dragon breathes a 60-foot line of slowing gas. Each creature in the area must succeed at a DC 26 Fortitude save or be slowed 1 for 1 round (or slowed 2 on a critical failure).

Climb Stone The dragon’s climb speed functions only when climbing stone surfaces.

Draconic Frenzy [two-actions] The dragon makes two claw Strikes and one tail Strike in any order.

Draconic Momentum When the dragon scores a critical hit with a Strike, it recharges Breath Weapon.

Adult Copper Dragon Creature 12

CG Large Dragon Earth

Senses Perception +23; darkvision, scent (imprecise) 60 feet

Languages Common, Draconic, Elven, Gnomish

Skills Acrobatics +21, Athletics +24, Crafting +22, Deception +21, Performance +23, Society +22, Stealth +21

Str +6, Dex +3, Con +4, Int +4, Wis +3, Cha +5


AC 33; Fort +23, Ref +22, Will +22; +1 status to all saves vs. magic

HP 235; Immunities acid, paralyzed, sleep

Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 29

Twisting Tail [reaction] As young copper dragon.


Speed 40 feet, fly 140 feet; climb stone 40 feet

Melee [one-action] jaws +26 (acid, magical, reach 10 feet), Damage 3d8+12 piercing plus 2d8 acid

Melee [one-action] claw +26 (agile, magical), Damage 3d8+12 slashing

Melee [one-action] tail +24 (magical, reach 15 feet), Damage 2d8+10 bludgeoning

Arcane Innate Spells DC 33

4th hideous laughter (at will), shape stone; 1st grease (at will)

Breath Weapon [two-actions] As young copper dragon, but an 80-foot line, DC 32, and the dragon’s acid deals 13d6 acid damage.

Climb Stone As young copper dragon.

Draconic Frenzy [two-actions] As young copper dragon.

Draconic Momentum As young copper dragon.

Ancient Copper Dragon Creature 17

Uncommon CG Huge Dragon Earth

Senses Perception +30; darkvision, scent (imprecise) 60 feet

Languages Common, Draconic, Dwarven, Elven, Gnomish

Skills Acrobatics +30, Athletics +31, Crafting +31, Deception +29, Performance +31, Society +29, Stealth +30

Str +8, Dex +5, Con +5, Int +6, Wis +5, Cha +6


AC 41; Fort +30, Ref +32, Will +32; +1 status to all saves vs. magic

HP 345; Immunities acid, paralyzed, sleep

Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 35

Slow Aura (arcane, aura, enchantment) 10 feet. Each creature that ends its turn in the aura must succeed at a DC 37 Will saving throw or be slowed 1 for 1 round (or slowed 2 on a critical failure). The copper dragon can turn this aura on or off with a single action, which has the concentrate trait, and can choose not to affect allies within the aura.

Twisting Tail [reaction] As young copper dragon.


Speed 50 feet, fly 200 feet; climb stone 50 feet,

Melee [one-action] jaws +33 (acid, magical, reach 15 feet), Damage 3d10+16 piercing plus 3d8 acid

Melee [one-action] claw +33 (agile, magical, reach 10 feet), Damage 3d10+16 slashing

Melee [one-action] tail +31 (magical, reach 20 feet), Damage 2d10+14 bludgeoning

Arcane Innate Spells DC 39

5th hideous laughter (at will), wall of stone; 4th shape stone (at will); 1st grease (at will)

Breath Weapon [two-actions] As young copper dragon, but a 100-foot line, DC 38, and the dragon’s acid deals 18d6 acid damage.

Climb Stone As young copper dragon.

Draconic Frenzy [two-actions] As young copper dragon.

Draconic Momentum As young copper dragon.

Mass Laughter [two-actions] (arcane, emotion, enchantment, mental); Frequency once per day. Effect The copper dragon tells a fantastic joke. Each creature in a 100-foot emanation must succeed at a DC 39 Will save or suffer the effects of a 9th-level hideous laughter spell for 1 minute.

About

Capricious and always eager to share a good laugh, copper dragons are among the wiliest of the metallic dragons, but this by no means interferes with their mission to spread freedom in oppressive lands. Copper dragons are hedonists who are quick to indulge in simple pleasures, but they’re also sympathetic to other creatures, slow to pass judgment, and careful to always examine a situation from as many perspectives as possible. This philosophy has its drawbacks, however, as copper dragons are susceptible to negative influences and prone to forgiving the less serious evil acts performed by their chromatic cousins and other cruel creatures. Copper dragons also have a difficult time keeping their temper in check once they are roused to anger.

Copper dragons tend to lair in warm or temperate hills, but due to their nature, they move their lairs every few years. They sometimes live among other people, especially any dwarves who reside nearby.

Some copper dragons even worship gods typically worshiped only by humanoids. Among these dragons, worship of The Drunken God is most popular, as they see his love of freedom and penchant for alcohol aligning with the typical copper dragon mindset.

A copper dragon’s combat tactics are as unorthodox as its sense of humor, as it is more likely to use mockery and tricks than outright strength to win its battles. As a copper dragon ages, it perfects jokes capable of rendering its foes helpless with laughter.

Section 15: Copyright Notice
Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.