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Giant, Cloud

Cloud Giant Creature11

N Huge Air Giant Humanoid

Senses Perception +22; low-light vision, scent (imprecise) 30 feet

Languages Common, Jotun

Skills Athletics +26, Crafting +21, Diplomacy +24, Intimidation +26, Performance +21

Str +7, Dex +0, Con +5, Int +1, Wis +3, Cha +1

Items +1 Striking ranseur, sack with 5 rocks

AC 30; Fort +25, Ref +18, Will +21

HP 220

Attack of Opportunity [reaction]

Catch Rock [reaction]

Speed 30 feet

Melee [one-action] ranseur +25 (disarm, magical, reach 20 feet), Damage 2d10+13 piercing

Melee [one-action] fist +24 (agile, reach 15 feet), Damage 2d8+13 bludgeoning

Ranged [one-action] rock +24 (brutal, range increment 120 feet), Damage 2d10+13 bludgeoning

Primal Innate Spells DC 30; 4th solid fog; 3rd levitate (at will); 2nd obscuring mist (at will)

Throw Rock [one-action]

Wind Strike [two-actions] (air, evocation, primal) The cloud giant Strikes a creature with its ranseur, surrounded in a roar of rushing air. On a hit, the target takes an additional 4d8 bludgeoning damage and is deafened for 1 minute. Whether or not the Strike hits, each non-cloud giant within a 20-foot emanation, including the target of the Strike, is buffeted by roaring winds and must attempt a DC 30 Fortitude saving throw.

Critical Success The creature is unaffected.

Success The creature takes 2d8 Sonic damage.

Failure The creature takes 4d8 Sonic damage and is deafened until the end of its next turn.

Critical Failure As failure, but double damage and also knocked prone.


The graceful and regal cloud giants have skin of milky white to powdery blue.

Unlike most giants, cloud giants are quite morally diverse. A handful are neutral, but of the others, roughly half are good, while the other half are evil. Good cloud giants are often civic-minded builders of roads and settlements, and are interested in trading goods as well as cultural innovations. It’s not uncommon for such giants to approach their neighbors with diplomacy and build strong relationships with other peaceful peoples. Conversely, evil cloud giants are often isolationist and xenophobic. Preferring hidden mountain valleys and settlements in the caves and among the crags of lonely peaks, they raid for what they want and treat other creatures like inconsequential insects. These opposing philosophies can generate a great deal of strife among neighboring cloud giant communities, and the raiders often threaten the trade deals of their peaceful cousins.

Legends persist of floating cities ruled by magically gifted cloud giant queens and kings. While most cloud giants plainly state that such claims are pure fantasy, others are mysteriously tight-lipped or evasive about the matter.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.