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Golem, Clay

Clay Golem Creature10

Uncommon N Large Construct Golem Mindless

Senses Perception +16; darkvision

Skills Athletics +24

Str +6, Dex -1, Con +6, Int -5, Wis +0, Cha -5

AC 29; Fort +23, Ref +16, Will +17

HP 175; Immunities acid, bleed, death effects, disease, doomed, drained, fatigued, Healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances physical 10 (except adamantine)

Berserk A severely damaged clay golem has a chance of going berserk. If it has 50 or fewer Hit Points at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.

Golem Antimagic harmed by cold and water (5d10, 2d6 from areas or persistent damage); healed by acid (area 2d6 HP); slowed by earth

Vulnerable to Disintegrate A disintegrate spell affects the golem but deals half the normal amount of damage and causes the golem to become slowed 2 for 1 round.

Quicken [free-action] (divine, transmutation) Frequency Once per day. Trigger The clay golem’s turn begins. It can’t trigger this free action on the first turn of combat. Effect The clay golem becomes quickened for 1 minute.

Speed 20 feet

Melee [one-action] fist +24 (magical, reach 10 feet), Damage 2d10+12 bludgeoning plus cursed wound

Berserk Slam [one-action] Requirement The golem is berserk. Effect The clay golem Strikes with its fist at a -1 circumstance penalty. If its Strike hits, the clay golem deals an additional 1d8 damage and knocks the target prone.

Cursed Wound (divine, curse, necromancy) A creature hit by the clay golem’s fist must succeed at a DC 29 Fortitude save or be cursed until healed to its maximum HP. The cursed creature can’t regain HP except via magic, and anyone casting a spell to heal the creature must succeed at a DC 29 counteract check or the Healing has no effect. The golem’s counteract level is equal to its creature level.


The remains of clay golems are worth more to archaeologists and scholars than to merchants.

The magnificent treasures often guarded by these ancient wardens, however, are another matter entirely.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.