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Bear, Cave

Cave Bear Creature6

N Large Animal

Senses Perception +13; low-light vision, scent (imprecise) 30 feet

Skills Athletics +16, Survival +11

Str +6, Dex +1, Con +6, Int -4, Wis +1, Cha -1

AC 24; Fort +16, Ref +11, Will +13

HP 95

Speed 35 feet

Melee [one-action] jaws +16, Damage 2d10+6 piercing

Melee [one-action] claw +16 (agile), Damage 2d8+6 slashing plus Grab

Mauler The bear gains a +4 circumstance bonus to damage rolls against creatures it has grabbed.

Rush [two-actions] The cave bear Strides and makes a Strike at the end of that movement. During the Stride, it gains a +10-foot circumstance bonus to its Speed.


Larger, stronger, and far more aggressive than its smaller cousins, the cave bear is a behemoth that avoids civilized lands, preferring to dwell in remote places. As its name might suggest, the cave bear makes its den in natural caves, and like the grizzly bear, a cave bear is fiercely territorial.

Unlike a grizzly bear, however, a cave bear is short tempered and will make sure its foe is dead before moving on, usually feasting on its prey’s soft flesh once it has been incapacitated. Cave bears are often regarded as powerful guardian spirits by remote-dwelling people, while they are utilized as beasts of war by orcs or even giants-stone giants in particular have an affinity for keeping trained cave bears as pets or guardians for their homes.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.