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Caligni Vanguard

Caligni Vanguard Creature5

Rare LE Medium Caligni Humanoid

Senses Perception +13; echolocation 60 feet, no vision

Languages Caligni, Undercommon

Skills Athletics +14, Stealth +8

Str +5, Dex -1, Con +3, Int +1, Wis +4, Cha +1

Items composite longbow (40 arrows), full plate (see death blaze), greatsword

Echolocation A caligni vanguard can use their hearing as a precise sense at the listed range.


AC 24 Fort +14, Ref +8, Will +11

HP 50; Immunities visual; Weaknesses sonic 5; Resistances slashing 5

Attack of Opportunity [reaction]

Death Blaze When the vanguard dies, their body combusts in a blaze of fire and armor shrapnel. All creatures within a 10-foot emanation take 3d6 fire damage and 3d6 piercing damage (DC 19 basic Reflex save). The vanguard’s armor is destroyed in the blaze, but their other gear is unaffected and left in a pile where they died.


Speed 25 feet

Melee [one-action] greatsword +16 (versatile P), Damage 1d12+8 slashing

Ranged [one-action] composite longbow +10 (deadly d10, range increment 100 feet, volley), Damage 1d8+5 piercing

Call to Arms [one-action] (auditory, mental) Each caligni within 30 feet of the vanguard gains the Attack of Opportunity reaction until the end of the vanguard’s next turn. Once a caligni has used this Attack of Opportunity, that caligni is temporarily immune to the same vanguard’s Call to Arms for 10 minutes.

Shadowed Blade [two-actions] (darkness) The vanguard makes a melee Strike, channeling shadowy essence into their weapon or unarmed attack to envelop the target. If the Strike hits, the target must succeed at a DC 19 Fortitude save or become blinded until the end of its next turn.

About

Each individual in caligni society serves a specific role. At times, certain roles so rarely find suitable candidates that a community might only see a few individuals fill them in an entire generation.

Caligni children born without eyes-an extremely rare occurrence-are considered sacred to their communities. From a young age, they’re set aside and groomed to become caligni vanguards, dedicated to rigorous martial training and mental strictures. Other calignis revere vanguards’ discipline and combat skill, but wary caution always tinges such respect, as they often have inscrutable motives.

Vanguards almost never rebel against their duties or their established role in the community; some claim that those who do are taken by the owbs.

A vanguard’s armor is fused to their body in pieces, and they rarely remove those elements that aren’t. This armor plating and vanguards’ keen sense of hearing render them particularly sensitive to sonic vibrations, which serves as both an asset and a vulnerability.

Section 15: Copyright Notice

Pathfinder Bestiary 3 (Second Edition) © 2021, Paizo Inc.; Authors: Logan Bonner, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Erik Scott de Bie, Jesse Decker, Brian Duckwitz, Hexe Fey, Keith Garrett, Matthew Goodall, Violet Gray, Alice Grizzle, Steven Hammond, Sasha Laranoa Harving, Joan Hong, James Jacobs, Michelle Jones, Virginia Jordan, Tj Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Philippe-Antoine Menard, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, Samantha Phelan, Stephen Radney-Macfarland, Danita Rambo, Shiv Ramdas, Bj Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, Mark Seifter, Sen.H.H.S, Abigail Slater, Rodney Sloan, Shay Snow, Pidj Sorensen, Kendra Leigh Speedling, Tan Shao Han, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Skylar Wall, Andrew White, and Landon Winkler.

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