Caligni Creeper

Caligni Creeper Creature 2

CN Small Caligni Humanoid

Senses Perception +8; greater darkvision, light blindness

Languages Caligni

Skills Acrobatics +8, Athletics +4, Stealth +10, Thievery +8

Str +0, Dex +4, Con +3, Int -1, Wis +2, Cha +1

Items black smear poison (3 doses), dagger AC 19; Fort +9, Ref +10, Will +6

HP 30, death flash

Death Flash (Light) When the caligni creeper dies, their body combusts in a flash of bright light. All creatures in a 10-foot emanation must succeed at a DC 17 Fortitude save or be blinded for 1d6 rounds. Creatures with light blindness who successfully save are still blinded for 1 round. The creeper’s gear and treasure are left in a pile where they died. As this isn’t a magical effect, the Light has no effect within magical darkness.


Speed 25 feet

Melee [one-action] dagger +10 (agile, finesse, versatile S), Damage 1d4+4 piercing plus black smear poison (see below)

Ranged [one-action] dagger +10 (agile, thrown 10 feet, versatile S), Damage 1d4 piercing plus black smear poison (see below)

Occult Innate Spells DC 15; 2nd darkness (at will); Cantrips (1st) detect magic

Sneak Attack The caligni creeper deals 1d6 extra precision damage to flat?footed creatures.

About

The most widespread of the caligni are the mischievous caligni creepers.

Section 15: Copyright Notice
Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.