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Caligni Caller

Caligni Caller Creature6

Uncommon CE Medium Caligni Humanoid

Senses Perception +11; greater darkvision

Languages Caligni, Undercommon

Skills Arcana +9, Intimidation +14, Occultism +13, Stealth +15

Str +2, Dex +5, Con +1, Int +1, Wis +1, Cha +4

Items dagger


AC 24; Fort +9, Ref +15, Will +11

HP 70; Weaknesses light blindness

Death Umbra (darkness) When the caller dies, an explosion of shadow devours their body. Each creature in a 10-foot emanation must attempt a DC 22 Fortitude save.

  • Critical Success The creature is unaffected.
  • Success The creature is enfeebled 1 for 1 minute.
  • Failure The creature is enfeebled 2 and slowed 1 for 1 minute.

Speed 25 feet

Melee [one-action] dagger +15 (agile, finesse, versatile S), Damage 1d4+4 piercing plus 1d6 negative

Occult Innate Spells DC 24, attack +16; 5th shadow walk; 4th darkness; 3rd chilling darkness (×2), grim tendrils (×3); 2nd darkness (at will); Cantrips (3rd) chill touch, detect magic

Rituals DC 24; owb pact (see below)

Sneak Attack The caller deals an additional 2d6 precision damage to flat?footed creatures.

About

Although the mysterious demigods known as the Forsaken disappeared eons ago, many calignis continue to follow their ancient traditions of worship.

Owbs still respond to caligni prayers. Caligni callers serve as the priests of their communities, calling upon these shadowy owb patrons for guidance, favors, and power. Their most important ceremony, the blanching, determines the potential of most newborn calignis and shapes their eventual forms.

Due to their close ties to the malevolent owbs, most callers exhibit cruel and inscrutable natures. They often lead caligni enclaves alongside caligni stalkers as spiritual advisors. Callers tend to be highly superstitious, seeing omens everywhere, and they avoid revealing details of their rituals even to other calignis.

As soon as a caligni vanguard is old enough to hold a weapon, they’re immersed in an intensive training regimen that emphasizes austerity, asceticism, and heavy armor prowess. Though initially painful, the fusion of their armor to their bodies serves as a reminder of their responsibilities, and they eventually grow accustomed to the sensation.

Section 15: Copyright Notice

Pathfinder Bestiary 3 (Second Edition) © 2021, Paizo Inc.; Authors: Logan Bonner, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Erik Scott de Bie, Jesse Decker, Brian Duckwitz, Hexe Fey, Keith Garrett, Matthew Goodall, Violet Gray, Alice Grizzle, Steven Hammond, Sasha Laranoa Harving, Joan Hong, James Jacobs, Michelle Jones, Virginia Jordan, Tj Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Philippe-Antoine Menard, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, Samantha Phelan, Stephen Radney-Macfarland, Danita Rambo, Shiv Ramdas, Bj Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, Mark Seifter, Sen.H.H.S, Abigail Slater, Rodney Sloan, Shay Snow, Pidj Sorensen, Kendra Leigh Speedling, Tan Shao Han, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Skylar Wall, Andrew White, and Landon Winkler.

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