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Dragon, Bronze

Young Bronze Dragon Creature9

LG Large Amphibious Dragon Water

Senses Perception +18; darkvision, scent (imprecise) 60 feet

Languages Aquan, Common, Draconic, Dwarven, Elven; speak with animals

Skills Acrobatics +16, Arcana +20, Athletics +18, Diplomacy +18, Intimidation +18, Occultism +18, Society +16, Stealth +16

Str +5, Dex +1, Con +3, Int +3, Wis +3, Cha +3


AC 28; Fort +19, Ref +17, Will +19; +1 status to all saves vs. magic

HP 170; Immunities electricity, paralyzed, sleep

Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 26

Attack of Opportunity [reaction] Jaws only.


Speed 30 feet, fly 120 feet, swim 40 feet

Melee [one-action] jaws +21 (electricity, reach 10 feet), Damage 2d8+11 piercing plus 1d12 electricity

Melee [one-action] claw +21 (agile), Damage 2d8+11 slashing

Melee [one-action] tail +19 (reach 10 feet), Damage 1d8+9 bludgeoning

Arcane Innate Spells DC 28

Constant (2nd) speak with animals

Breath Weapon [two-actions] The bronze dragon breathes in one of two ways. The dragon can’t use Breath Weapon again for 1d4 rounds.

  • Lightning (arcane, electricity, evocation); The dragon breathes Lightning in a 60-foot line that deals 6d12 electricity damage (DC 28 basic Reflex save).
  • Repulsion Gas (abjuration, arcane, incapacitation, mental); The dragon breathes a 60-foot line of repulsive gas. Each creature in the area must succeed at a DC 28 Will save or become fleeing from the dragon for 1 round (or 2 rounds on a critical failure).

Draconic Frenzy [two-actions] The dragon makes two claw Strikes and one tail Strike in any order.

Draconic Momentum When the dragon scores a critical hit with a Strike, it recharges its Breath Weapon.

Water Mastery (arcane, transmutation, water)

For up to 30 minutes per day, the dragon, along with allied creatures and vessels within 50 feet, can move at double their normal Speed in water.

Adult Bronze Dragon Creature 13

LG Huge Amphibious Dragon Water

Senses Perception +23; darkvision, scent (imprecise) 60 feet

Languages Aquan, Common, Draconic, Dwarven, Elven, Gnomish; speak with animals

Skills Acrobatics +22, Arcana +28, Athletics +24, Diplomacy +23, Intimidation +23, Occultism +24, Stealth +22

Str +7, Dex +3, Con +4, Int +5, Wis +4, Cha +4


AC 34; Fort +24, Ref +23, Will +26; +1 status to all saves vs. magic

HP 260; Immunities electricity, paralyzed, sleep

Electricity Aura (aura, electricity) 10 feet, 1d12 electricity damage. The bronze dragon can turn this aura on or off using a single action, which has the concentrate trait, and it can choose to not affect allies with the aura.

Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 31

Attack of Opportunity [reaction] Jaws only.


Speed 40 feet, fly 140 feet, swim 50 feet

Melee [one-action] jaws +28 (electricity, magical, reach 15 feet), Damage 2d12+15 piercing plus 1d12 electricity

Melee [one-action] claw +28 (agile, magical, reach 10 feet), Damage 2d10+15 slashing

Melee [one-action] tail +26 (magical, reach 15 feet), Damage 1d10+13 bludgeoning

Arcane Innate Spells DC 33

2nd obscuring mist (at will); Constant (2nd) speak with animals

Breath Weapon [two-actions] As young bronze dragon, but an 80-foot line, DC 33, and the dragon’s Lightning deals 8d12 electricity damage.

Draconic Frenzy [two-actions] As young bronze dragon.

Draconic Momentum As young bronze dragon.

Water Mastery As young bronze dragon, but for up to 60 minutes per day.

Ancient Bronze Dragon Creature 18

Uncommon LG Gargantuan Amphibious Dragon Water

Senses Perception +32; darkvision, scent (imprecise) 100 feet

Languages Aquan, Common, Draconic, Dwarven, Elven, Gnomish; speak with animals

Skills Acrobatics +28, Arcana +35, Athletics +34, Diplomacy +32, Intimidation +32, Occultism +33, Society +33, Stealth +28

Str +8, Dex +4, Con +6, Int +7, Wis +6, Cha +6


AC 43; Fort +32, Ref +30, Will +34; +1 status to all saves vs. magic

HP 360; Immunities electricity, paralyzed, sleep

Electricity Aura (aura, electricity) 15 feet. As adult bronze dragon, but 2d12 electricity.

Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 38

Vortex (aura, water); 40 feet. Water in the aura that is also in the same body of water as the dragon is difficult terrain for Swimming creatures that don’t have the water trait.

Attack of Opportunity [reaction] Jaws only.

Vortex Pull [reaction] (water); Trigger A creature in the dragon’s vortex uses a Swim action.; Effect The dragon creates a current of water, forcing the triggering creature to attempt a DC 40 Athletics check to Swim. If the creature fails, it’s pulled 30 feet toward the dragon and the triggering action is lost. If it succeeds, it can Swim normally (using the result of that roll if it doesn’t have a Swim speed).


Speed 60 feet, fly 200 feet, swim 60 feet

Melee [one-action] jaws +35 (electricity, magical, reach 20 feet), Damage 3d12+16 piercing plus 2d12 electricity

Melee [one-action] claw +35 (agile, magical, reach 15 feet), Damage 3d10+16 slashing

Melee [one-action] tail +33 (magical, reach 20 feet), Damage 2d10+14 bludgeoning

Arcane Innate Spells DC 40

5th control water (at will); 2nd obscuring mist (at will); Constant (2nd) speak with animals

Breath Weapon [two-actions] As young bronze dragon, but a 100-foot line, DC 40, and the dragon’s Lightning deals 12d12 electricity damage.

Draconic Frenzy [two-actions] As young bronze dragon.

Draconic Momentum As young bronze dragon.

Water Mastery As young bronze dragon, but up to 120 minutes per day.

About

Bronze dragons are among the most common of metallic dragons and the most likely to ally with mortals on worthy quests. However, they are naturally scholarly creatures who would rather remain in their lairs studying esoteric lore than go off on a wild adventure. These aloof and stoic dragons also act as preservationists, guarding storehouses of ancient lore from destruction or perversion. Bronze dragons are principled and protective, but while their silver cousins are quick to crusade for justice, bronze dragons prefer to find an important location worthy of their protection and guard it against any attack or unwelcome intrusion.

Bronze dragons’ mastery over water and affinity for electricity means they are a boon to sailors caught in thunderstorms. A bronze dragon’s enemies quickly discover neither cloudy sky nor turbulent sea provides shelter from their wrath.

Bronze dragons lair along shorelines, often in partially submerged sea caves.

While all dragons keep hoards of treasure, the hoard of a bronze dragon more resembles a vast library-with the shelves kept carefully above the waterline, of course. In addition to their collections of esoteric lore, bronze dragons keep treasures associated with the sea, such as beautiful scrimshaw, flawless pearls, and equipment inlaid with mother-of-pearl and abalone shell.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.

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