Bralani (Wind Azata)

Bralani Creature6

CG Medium Azata Celestial

Senses Perception +14; darkvision

Languages Celestial, Draconic, Infernal; tongues

Skills Acrobatics +13, Deception +15, Diplomacy +15, Games Lore +14, Stealth +15

Str +5, Dex +5, Con +3, Int +2, Wis +4, Cha +5

Items +1 composite longbow,scimitar


AC 24; Fort +13, Ref +17, Will +12

HP 120; Weaknesses cold iron 5, evil 5; Resistances electricity 10


Speed 30 feet, fly 80 feet

Melee [one-action] scimitar +16 (forceful, sweep), Damage 1d6+8 slashing plus 2d6 electricity and 1d6 good

Ranged [one-action] composite longbow +18 (deadly 1d10, reload 0, volley 30 feet), Damage 1d8+6 plus 1d6 electricity and 1d6 good

Divine Innate Spells DC 24; 4th gaseous form (at will); 3rd heal, lightning bolt, wall of wind; 2nd calm emotions; 1st gust of wind (at will); Constant (5th) tongues

Fair Competition (divine, enchantment, mental) Once per day, a bralani can spend 1 minute to bless willing creatures within 100 feet who are about to participate in a contest. This blessing lasts 24 hours. If a blessed creature cheats or uses the contest to harm another, the creature grows visibly ill, becoming sickened 1 and unable to remove this condition for the duration or until they withdraw from the competition. At the end of the contest, participants who competed fairly find it easier to negotiate and understand their opponent’s perspective. For 1 hour, they gain a +2 status bonus to Diplomacy checks and Recall Knowledge checks that directly pertain to their opponents.

Whirlwind Blast [two-actions] (air, divine, evocation) The bralani generates a 20-foot line of scouring wind that deals 7d6 bludgeoning damage (DC 24 basic Reflex save). It can’t use this ability again for 1d4 rounds.

Wind Form A bralani flies at full Speed in gaseous form.

About

Bralanis embody the freedom of fair competition, embracing opportunities to test their skills against worthy foes and bring mortals together with the thrill of good-natured sports and contests. Their interest in constructive conflict also extends to higher stakes, such as diplomatic negotiations. In these cases, bralanis ensure that neither side’s desires are crushed by the other’s and work as mediators when needed. They believe in friendly contests to diffuse tension. When discussions are going well, bralanis step back, allowing the participants to shape their own futures. They delight in sailing through violent storms as wind, basking in the raw energy.

Bralanis enjoy inventing games and contests and adding new twists to popular sports rather than following familiar rules.

Speed often features somewhere in bralani games, whether it be physical speed or quickness of wit. It is not uncommon for bralanis to seek the input of young children, encouraging adults to draw inspiration from a child’s creativity rather than allowing themselves to settle into comfortable and repetitive patterns.

Section 15: Copyright Notice
Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.