Bone Prophet

Bone Prophet Creature 8

Uncommon NE Medium Humanoid Serpentfolk

Senses Perception +15; darkvision, scent (imprecise) 30 feet

Languages Aklo, Common, Necril, Undercommon; telepathy 100 feet

Skills Arcana +15, Deception +18, Intimidation +16, Occultism +17, Religion +19, Society +15, Stealth +13

Str +3, Dex +3, Con +2, Int +5, Wis +5, Cha +6

Items invisibility potion, religious symbol, +1 striking staff


AC 27; Fort +14, Ref +15, Will +19 (+4 status vs. mental); +1 status to all saves vs. magic

HP 115; Resistances poison 10


Speed 25 feet

Melee [one-action] staff +18 (magical, two-hand d8), Damage 2d4+9 bludgeoning

Melee [one-action] fangs +17 (finesse), Damage 2d6+9 piercing plus serpentfolk venom

Divine Spontaneous Spells DC 28, attack +20; 4th (3 slots) air walk, harm, read omens, talking corpse; 3rd (4 slots) bind undead, blindness, chilling darkness, vampiric touch; 2nd (4 slots) darkness, death knell, resist energy, see invisibility; 1st (4 slots) bane, command, fear, ventriloquism; Cantrips (4th) chill touch, detect magic, guidance, light, read aura

Occult Innate Spells DC 28; 6th dominate; 5th illusory scene, suggestion; 3rd illusory disguise (at will); 2nd mirror image (at will); 1st ventriloquism (at will)

Rituals DC 28; create undead

Raise Serpent [three-actions] (divine, necromancy) Frequency once per day; Effect The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise one Large creature as a skeletal giant or up to three Medium creatures as skeletal champions; the equipment and attacks might be different depending on the corpses’ possessions (Bestiary 298). These skeletons have the minion trait and are under the bone prophet’s control; the bone prophet can give all these minions the same command with a single action that has the concentrate trait. Any skeletal minions that still remain after 10 minutes crumble to dust.

Serpentfolk Venom (poison) As zyss serpentfolk, but DC 26.

About

The speakers for the dead known as bone prophets hold an esteemed place as voices for their decapitated god. Burial rites, necromantic rituals, and the delivery of cryptic utterances supposedly whispered to them by Ydersius all fall under the dominion of these priests. Bone prophets often raise fallen aapophs as skeletons.

Section 15: Copyright Notice
Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.