Blood Wolf

Blood Wolf Creature3

Uncommon NE Medium Animal Fiend

Perception +9; darkvision, scent (imprecise) 30 feet

Skills Acrobatics +8, Athletics +10, Intimidation +8, Stealth +8, Survival +9

Str +5, Dex +3, Con +2, Int -4, Wis +2, Cha -1

AC 18; Fort +11, Ref +9, Will +7

HP 50; Weaknesses good 3

Resistances electricity 5, poison 5

attack of Opportunity [reaction]

Speed 30 feet

Melee [one-action] jaws +12, Damage 1d8+5 piercing plus Knockdown

Aggressive Rush [one-action] (move) The blood wolf moves up to half its Speed. This movement doesn’t trigger reactions. At the end of the movement, it attempts an Intimidation check to Demoralize a target within 5 feet of it. This Intimidation check doesn’t take the -4 circumstance penalty for the wolf not speaking a language.

Pack Attack The blood wolf’s Strikes deal an extra 1d6 damage to creatures within reach of at least two of the wolf’s allies.

Section 15: Copyright Notice
Pathfinder Adventure Path #151: The Show Must Go On © 2020, Paizo Inc.; Authors: Jason Tondro, with Andrew Mullen, Patrick Renie, David N. Ross, and Michael Sayre.