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Axiomite Creature8

LN Medium Aeon Monitor

Senses Perception +19; darkvision

Languages Abyssal, Celestial, Common, Draconic, Infernal, Utopian

Skills Acrobatics +16, Axis Lore +17, Craft +21, Diplomacy +15, Occultism +17, Religion +17

Str +5, Dex +4, Con +3, Int +5, Wis +5, Cha +3

Items sterling artisan‘s tools, +1 Striking warhammer AC 26; Fort +13, Ref +16, Will +18; +1 status to all saves vs. magic

HP 155; Immunities disease, emotion, fear; Weaknesses chaotic 10, Resistances electricity 10, mental 10

Speed 25 feet

Melee [one-action] warhammer +20 (lawful, magical, shove), Damage 2d8+11 bludgeoning plus 1d6 lawful

Melee [one-action] fist +17 (agile, lawful, magical), Damage 1d8+5 bludgeoning plus 1d6 lawful

Divine Innate Spells DC 27, attack +17

5th telekinetic haul; 4th dispel magic, divine wrath (lawful), lightning bolt (-3); 3rd haste (-3), paralyze; 2nd telekinetic maneuver; 1st true strike (at will); Cantrips (4th) telekinetic projectile

Crystalline Dust Form [one-action] (polymorph) The axiomite shifts between its humanoid form and that of a cloud of crystalline dust in which strange symbols and equations flash. In this form it gains a fly Speed of 40 feet and can fit through even tiny apertures, similarly to gaseous form. It can cast spells, but it can’t make melee or ranged attacks in this state. It can return to its humanoid form by using this action while in crystalline dust form.


According to the axiomites, their kind rose from the raw mathematical underpinnings of the universe, manifesting as great builders who created the ancient, colossal cities of the Outer Planes and gave life to the mechanical inevitables. According to the aeons, axiomites are part of the Monad, having both risen from and rebelled against it long ago. Since the Convergence, most axiomites have recognized this as a fundamental truth, particularly after the aeons showed the axiomites how the Utopian language has formed as an amalgam of aeon envisioning and formulaic mathematical expression. Most axiomites live in the perfect city of Axis, which they continually act to improve, thus refining the concept of perfection itself.

A particular axiomite may look like any humanoid creature, though the particular form it takes on does not affect its abilities. Beneath this assumed form, all axiomites are the same-clouds of glowing, crystalline dust that constantly swirls and congeals into complex tangles of symbols and equations, evincing their existence as literal creatures of pure mathematical law.

Axiomites arise from the souls of lawful neutral mortals, particularly those who were, in life, mathematicians, architects, crafters, or philosophers.

While these souls do not retain any memories of their lives in the transition into axiomites, their life skills and experiences nevertheless serve a valuable metaphysical resource during formation.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.