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Awakened Tree

Awakened Tree Creature6

N Huge Plant

Senses Perception +13; low-light vision

Languages Arboreal (can’t speak any language)

Skills Athletics +14, Stealth +9 (+14 in forests)

Str +6, Dex -1, Con +6, Int -5, Wis +3, Cha +0

AC 22; Fort +16, Ref +9, Will +13

HP 100; Weaknesses axe vulnerability, fire 10; Resistances bludgeoning 5, piercing 5

Axe Vulnerability An awakened tree takes 5 additional damage from axes.

Speed 20 feet

Melee [one-action] branch +16 (reach 15 feet), Damage 2d8+6 bludgeoning

Melee [one-action] root +16 (trip), Damage 2d6+6 bludgeoning


Arboreal regents and other wielders of powerful primal magic grant temporary sentience to trees in order to protect the forest. Invested with a workable set of instincts and the ability to mobilize and attack, these awakened trees follow the commands of their master and fight to protect their home. The statistics below work just as well for foliage that has become animate via other methods, such as a mystical influence from another dimension, a capricious fey spirit, or the like.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.