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Asura, Nikaramsa

Nikaramsa Creature14

LE Large Asura Fiend

Senses Perception +25; detect alignment, darkvision, see invisibility

Languages Common, Infernal; telepathy 100 feet

Skills Athletics +24, Deception +28, Religion +25, Stealth +25

Str +8, Dex +3, Con +2, Int +1, Wis +5, Cha +8


AC 35; Fort +22, Ref +25, Will +27; +1 status to all saves vs. magic

HP 315; Immunities curses; Weaknesses good 10

Towering Stance (divine, illusion) A nikaramsa is in fact a Medium creature, but appears as a Large creature due to the force of their personality. A creature interacting with the nikaramsa can attempt a DC 36 Will save to see the nikaramsa as they truly are. If the creature succeeds, the reach of nikaramsa’s attacks against that foe decrease to 5 feet (10 feet for their tongue). If all creatures in the nikaramsa’s vicinity successfully disbelieve this illusion, the nikaramsa becomes Medium and enfeebled 2 for as long as everyone sees their true form.

Pervert Miracle [reaction] (curse, divine); Trigger A foe within 60 feet casts bless or a beneficial spell that the nikaramsa could cast to remove an affliction or condition (such as neutralize poison); Effect The nikaramsa attempts to counteract the enemy’s spell (counteract modifier +24 and counteract level 7). If the nikaramsa succeeds, the triggering creature is subjected to the effects of a bane spell or the effect it was trying to remove.


Speed 50 feet

Melee [one-action] jaws +29 (reach 10 feet), Damage 3d10+14 piercing plus 2d6 evil

Melee [one-action] claw +29 (agile, reach 10 feet), Damage 3d6+14 slashing plus 2d6 evil

Melee [one-action] tongue +29 (reach 20 feet), Damage 3d6+14 bludgeoning plus 2d6 evil plus Improved Knockdown

Divine Innate Spells DC 34, attack +26; 7th bane, bless, dimension door, divine decree (evil only), dream message, heal (×3), illusory disguise (at will), invisibility (at will; self only), mind reading, neutralize poison, remove disease, remove curse, restore senses, ventriloquism (at will); 4th dimension door (at will); Constant (7th) detect alignment, magic aura (self only), nondetection (self only), see invisibility

Sap Mind [one-action] (divine, enchantment, mental) The nikaramsa focuses their gaze on one creature within 60 feet. That target must attempt a DC 34 Will save. Regardless of the outcome of the saving throw, the target then becomes temporarily immune for 1 day.

  • Critical Success The nikaramsa is caught off-guard by the strength of the target’s resistance and becomes stupefied 2 until the end of their next turn.
  • Success The target resists the nikaramsa’s influence.
  • Failure The target’s focus and willpower drain away; it becomes stupefied 2 for 1 minute.
  • Critical Failure As failure, but the target becomes stupefied 3 for 1 hour.

About

Lies, knowledge, and deception are a nikaramsa’s stock and trade. They are outstanding scholars, with deep and nuanced understanding of religion, philosophy, astrology, and similar subjects. They take particular delight in exploiting the greed and hubris of gullible worshippers, using them to desecrate and destroy their own faith.

Even in their goal of undermining the holy, nikaramsas’ twisted humor knows few bounds, and they prefer to take on the guise of divine messengers with boons to share. Once they find a likely victim or set of victims, they use their vast knowledge of religion to impart contradictory wisdom, leading to the eventual implosion of the faith from heresies of the clergy and congregation themselves.

Many evil beings take interest in spreading heresies. While nikaramsas seek to unravel faiths from within, the devils known as deimaviggas (page 66) strive to lure individuals away from the gods, and shrine skelms leverage religions for their own benefit.

Azarketis can manipulate water and moisture in minor ways. The most powerful azarketi can rehydrate their skin, purify a body of toxins, or forcefully drag the moisture out of an enemy’s body, leaving them a drained husk.

Section 15: Copyright Notice

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