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Asura, Japalisura

Japalisura Creature12

LE Medium Asura Fiend

Senses Perception +22; darkvision, see invisibility

Languages Common, Infernal; telepathy 80 feet

Skills Acrobatics +25, Athletics +23, Deception +25, Religion +22, Stealth +21

Str +5, Dex +7, Con +4, Int +2, Wis +4, Cha +5

Items hatchet (2), +1 striking composite shortbow (2)

AC 33; Fort +20, Ref +25, Will +20; +1 status to all saves vs. magic

HP 235; Immunities curses; Weaknesses good 10

Disorienting Faces (aura, mental, visual) 30 feet. The japalisura’s faces constantly shift and morph, each visage more grotesque than the last. When a creature enters or starts its turn in the aura, it must attempt a DC 32 Will save.

Critical Success The creature is unaffected and is temporarily immune to Disorienting Faces for 1 minute.

Success The creature is unaffected.

Failure The creature is disoriented by the horrible faces, taking a -2 circumstance penalty to checks and DCs against the japalisura while it remains in the aura.

Critical Failure As failure, except the circumstance penalty is -3.

Return Arrow [reaction] Trigger The japalisura is targeted by a ranged attack from a bow; Requirements The japalisura has at least one hand free and is wielding a bow; Effect The japalisura attempts to snatch the oncoming arrow from the air, gaining a +4 circumstance bonus to Ac against the attack. If the attack misses, the japalisura snatches the arrow and makes a ranged bow Strike to fire the arrow from their own bow.

Speed 40 feet

Melee [one-action] hatchet +23 (agile, sweep), Damage 1d6+8 slashing plus 4d6 mental and 1d6 evil

Ranged [one-action] composite shortbow +26 (deadly d10, magical, range 60 feet), Damage 2d6+5 plus 4d6 mental and 1d6 evil

False Foe [one-action] (divine, enchantment, incapacitation, mental) Frequency once per round; Effect The japalisura whispers misleading words and falsehoods to one adjacent creature, attempting a Deception check against the target’s Perception DC.

  • Critical Success For 1 minute, the target believes that one creature of the japalisura’s choice is its mortal foe, spending all its actions to reach and attack that creature. At the end of each of its turns, the target can attempt a DC 32 Will save to end the effect early.
  • Success As critical success except the effect ends at the end of the creature’s first turn, without the need for a Will save.
  • Failure The target sees through the japalisura’s attempts at misdirection and is temporarily immune to False Foe for 1 day.

Innate Divine Spells DC 32; 6th illusory disguise, read omens (at will), augury (at will); Constant (6th) magic aura (self only), nondetection (self only), see invisibility

Veil of Lies Japalisuras can produce infinite arrows, as if from an invisible quiver. Each arrow carries a veil of lies that tears at the target’s psyche, dealing 4d6 mental damage while simultaneously imparting an almost addictively sweet sensation. A japalisura’s hatchets are also soaked in the same veil of lies. This damage s already reflected in the Strikes above.


Japalisuras have a perverse propensity for extracting embarrassing truths from the universe, using a combination of artifice and prophecy to obscure the truth and corrupt traditional soothsaying. They have a special talent for manipulation-feeding listeners’ worst impulses and prejudices, telling them what their prey most want to hear, and twisting their perceptions to suit the japalisuras’ own ends. All this occurs from behind a veil, though, for japalisuras are grotesque fiends with six arms, infinite faces, and an obsession with the profane.

The first japalisura rose from the remains of three demigod archers, sons of a goddess who feared their rise to power and slew them. Their merged form was so terrifying that they struck a deal with a powerful asura rana to alter their face into something more pleasing. The true cruelty of the enchantment became clear only later-the japalisura had a new face, but that face transformed into a different one every minute, each more hideous than the last.

Over time, the mightiest asuras complete enough cycles of reincarnation and commit enough atrocities over multiple existences to incarnate into the most powerful of their kind. These asura ranas are demigods in their own right, attracting vile worshippers and heretical cults among mortals.

Section 15: Copyright Notice

Pathfinder Bestiary 3 (Second Edition) © 2021, Paizo Inc.; Authors: Logan Bonner, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Erik Scott de Bie, Jesse Decker, Brian Duckwitz, Hexe Fey, Keith Garrett, Matthew Goodall, Violet Gray, Alice Grizzle, Steven Hammond, Sasha Laranoa Harving, Joan Hong, James Jacobs, Michelle Jones, Virginia Jordan, Tj Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Philippe-Antoine Menard, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, Samantha Phelan, Stephen Radney-Macfarland, Danita Rambo, Shiv Ramdas, Bj Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, Mark Seifter, Sen.H.H.S, Abigail Slater, Rodney Sloan, Shay Snow, Pidj Sorensen, Kendra Leigh Speedling, Tan Shao Han, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Skylar Wall, Andrew White, and Landon Winkler.