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Asura, Azarketi

Azarketi Explorer Creature2

CN Medium Amphibious Azarketi Humanoid

Senses Perception +8; low-light vision

Languages Alghollthu, Azlanti, Common

Skills Acrobatics +5, Athletics +8 (+10 to Swim), Deception +7, Diplomacy +7, Intimidation +7, Nature +4, Society +4

Str +4, Dex +1, Con +2, Int +0, Wis +0, Cha +3

Items dagger, trident


AC 18 (19 with hydraulic deflection); Fort +10, Ref +7, Will +6

HP 30

Attack of Opportunity [reaction]

Hydration An azarketi must regularly submerge themself in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they take a -1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water.


Speed 20 feet, swim 30 feet

Melee [one-action] trident +10, Damage 1d8+6 piercing

Melee [one-action] dagger +10 (agile, versatile S), Damage 1d4+6 piercing

Ranged [one-action] trident +7 (thrown 20 feet), Damage 1d8+6 piercing

Hydraulic Deflection [one-action] (abjuration, water) Drawing moisture from the surrounding atmosphere, the azarketi explorer creates a disc of hovering water that deflects incoming attacks. They gain a +1 circumstance bonus to AC until the start of their next turn.

Surface Skimmer While the azarketi explorer is submerged just below the water’s surface, they have cover from attacks made by creatures out of the water.

About

Commonly called “gillmen,” azarketis retain the imperious attitude and violet eyes of their ancestors, but they have hairless bodies, prominent gills, and webbed hands and feet. Most have innate hydrokinetic powers, which they use to make tiny currents, cushion their dives, and read the weather. Whether this power springs from the latent magic of their heritage or alghollthu meddling is unknown.

Azarketis endured centuries of alghollthu enslavement and experimentation before being abandoned by their alghollthu masters. In the ages since, azarketis have built their own settlements and societies, traveled the breadth of the world’s waterways, and explored both the ruins of their shattered empire and the myriad cultures that dot the coasts of the world. Proud of their heritage, azarketi are secretive and territorial. They don’t take kindly to outsiders in their underwater settlements or explorers seeking to pillage ruins. Only a few build relationships with coastal or island settlements, defending them from aquatic dangers or supporting naval trade.

This rakish azarketi explores the wrecks and ruins of the Inner Sea’s coasts. At home above and below the waves, they fight to protect their discoveries, their life, and their reputation.

Section 15: Copyright Notice

Pathfinder Bestiary 3 (Second Edition) © 2021, Paizo Inc.; Authors: Logan Bonner, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Erik Scott de Bie, Jesse Decker, Brian Duckwitz, Hexe Fey, Keith Garrett, Matthew Goodall, Violet Gray, Alice Grizzle, Steven Hammond, Sasha Laranoa Harving, Joan Hong, James Jacobs, Michelle Jones, Virginia Jordan, Tj Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Philippe-Antoine Menard, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, Samantha Phelan, Stephen Radney-Macfarland, Danita Rambo, Shiv Ramdas, Bj Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, Mark Seifter, Sen.H.H.S, Abigail Slater, Rodney Sloan, Shay Snow, Pidj Sorensen, Kendra Leigh Speedling, Tan Shao Han, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Skylar Wall, Andrew White, and Landon Winkler.