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Assassin

Assassin Creature8

NE Medium Human Humanoid

Perception +16

Languages Common

Skills Acrobatics +17, Athletics +13, Deception +12, Diplomacy +10, Intimidation +10, Medicine +14, Society +12, Stealth +19, Survival +12, Thievery +15, Underworld Lore +14

Str +3, Dex +5, Con +2, Int +2, Wis +2, Cha +0

Items +1 striking composite shortbow (20 arrows), lesser darkvision elixir, giant centipede venom (3), invisibility potion, leather armor, +1 rapier, simple injury poison (8 doses, 2d4 poison damage), sleep poison (2)

Swift Sneak The assassin can move their full Speed when Sneaking.

AC 26; Fort +12, Ref +19, Will +14

HP 130

Deny Advantage The assassin isn’t flat-footed to creatures of 8th level or lower that are hidden, undetected, flanking, or using surprise attack.

Nimble Dodge [reaction] Trigger The assassin is targeted with a melee or ranged attack by an attacker they can see; Effect The assassin gains a +2 circumstance bonus to AC against the triggering attack.

Speed 25 feet

Melee [one-action] rapier +18 (deadly 1d8, disarm, finesse, magical), Damage 1d6+8 piercing

Ranged [one-action] composite shortbow +20 (deadly 2d10, magical, propulsive, range increment 60 feet, reload 0), Damage 2d6+4 piercing

Poison Weapon [one-action] (manipulate) Requirements The assassin is wielding a piercing or slashing weapon and has a free hand; Effect The assassin applies a poison to the weapon.

Quick Draw [one-action] The assassin Interacts to draw a weapon, then Strikes with that weapon.

Sneak Attack The assassin deals an extra 2d6 precision damage to flat-footed creatures.

Surprise Attack On the first round of combat, creatures that haven’t acted yet are flat- footed to the assassin.

About

Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Some assassins work alone and choose their own victims. Others are members of assassins’ guilds, organizations that accept contracts to kill in return for money, favors, or both.

Protection Money

Criminal organizations often find it easier to demand protection money from locals than go to the trouble of stealing it. “Protection” includes an implicit assumption that those who pay up are safe from those criminals, and some also promise retribution against other criminals.

Section 15: Copyright Notice

Pathfinder Gamemastery Guide © 2020, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, John Bennett, Logan Bonner, Clinton J. Boomer, Jason Bulmahn, James Case, Paris Crenshaw, Jesse Decker, Robert N. Emerson, Eleanor Ferron, Jaym Gates, Matthew Goetz, T.H. Gulliver, Kev Hamilton, Sasha Laranoa Harving, BJ Hensley, Vanessa Hoskins, Brian R. James, Jason LeMaitre, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Stephen Radney-MacFarland, Jessica Redekop, Alistair Rigg, Mark Seifter, Owen K.C. Stephens, Amber Stewart, Christina Stiles, Landon Winkler, and Linda Zayas-Palmer.

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