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Animated Statue

Animated Statue Creature3

N Medium Construct Earth Mindless

Senses Perception +9; darkvision

Skills Athletics +11

Str +4, Dex -2, Con +5, Int -5, Wis +0, Cha -5

AC 19 (15 when broken); construct armor; Fort +12, Ref +5, Will +5

HP 35; Hardness 6; Immunities bleed, death effects, disease, doomed, drained, fatigued, Healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Construct Armor As animated broom, but reduced to AC 15 when broken.

Speed 20 feet

Melee [one-action] fist +11 (magical), Damage 1d8+6 bludgeoning plus Grab


Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Adventurers’ suspicions regarding statues suddenly animating and attacking has led many less scrupulous adventurers to automatically attack any statues they encounter, ruining harmless, ancient relics.

Animating Objects

Most animated objects encountered by adventurers are permanently animated creatures, either created by rituals or given life by infusions of positive energy. Restless spirits, certain ghosts, and other haunting undead influences can also give rise to animated objects, although in cases like the poltergeist (page 264), what appears to be an animated object may merely be an evil force using its magic to hurl furnishings about as weapons.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.