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Animated Object, Trebuchet

Animated Trebuchet Creature13

N Gargantuan Construct Mindless

Senses Perception +21; darkvision

Skills Athletics +30

Str +9, Dex +2, Con +8, Int –5, Wis +0, Cha –5


AC 36 (32 when broken); construct armor; Fort +29, Ref +19, Will +17

HP 200; Hardness 14; Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Construct Armor As animated silverware swarm, but reduced to Ac 32 when broken.


Speed 20 feet

Melee [one-action] arm +28 (magical, reach 15 feet), Damage 3d12+11 bludgeoning plus Grab

Ranged [one-action] rock +28 (brutal, magical, range increment 120 feet), Damage 3d10+11 bludgeoning

Launch [one-action] Requirements The animated trebuchet has a creature grabbed in its arm; Effect The animated trebuchet attempts an Athletics check against the grabbed creature’s Fortitude DC. On a success, it fires the creature up to 40 feet in height and up to 120 feet away. The creature takes 4d12 bludgeoning damage plus the appropriate falling damage. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage (DC 33 basic Reflex save). On a successful Launch, the animated trebuchet must Interact to reposition its arm into the proper position before it can Launch again.

Trample [three-actions] (attack) Large or smaller, arm, DC 33

About

Many animated objects have useful functions but become dangers when uncontrolled. Large armies sometimes pay exorbitant fees to animate their siege weapons.

Most animated objects are created for convenience or out of vanity.

Spellcasters often animate brooms and dishes to aid with cleaning, books and scrolls for aid with research, and carts and carriages for transport. Most objects are animated without the intent of using them as guardians, and many animated objects exist without the rest of the world ever noticing. Only those with money and power choose to animate objects as guardians, and these are the animated objects most likely encountered on adventures.

The process for animating objects varies from object to object and by the needs of the ritual. Some rituals designate a controller whom the animated object obeys.

Without orders, many animated objects fall back to defensive tactics. In other cases, the ritual may have been poorly performed or may have failed after many years, causing the animated object to enter an uncontrollable state where it attacks anything it sees.

Section 15: Copyright Notice
Pathfinder Bestiary 3 (Second Edition) © 2021, Paizo Inc.; Authors: Logan Bonner, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Adam Daigle, Katina Davis, Erik Scott de Bie, Jesse Decker, Brian Duckwitz, Hexe Fey, Keith Garrett, Matthew Goodall, Violet Gray, Alice Grizzle, Steven Hammond, Sasha Laranoa Harving, Joan Hong, James Jacobs, Michelle Jones, Virginia Jordan, Tj Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, Jeff Lee, Lyz Liddell, Luis Loza, Ron Lundeen, Philippe-Antoine Menard, Patchen Mortimer, Dennis Muldoon, Andrew Mullen, Quinn Murphy, Dave Nelson, Jason Nelson, Samantha Phelan, Stephen Radney-Macfarland, Danita Rambo, Shiv Ramdas, Bj Recio, Jessica Redekop, Mikhail Rekun, Patrick Renie, Alex Riggs, David N. Ross, Simone D. Sallé, Michael Sayre, Mark Seifter, Sen.H.H.S, Abigail Slater, Rodney Sloan, Shay Snow, Pidj Sorensen, Kendra Leigh Speedling, Tan Shao Han, William Thompson, Jason Tondro, Clark Valentine, Ruvaid Virk, Skylar Wall, Andrew White, and Landon Winkler.