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Angel, Planetar (Justice Angel)

Planetar Creature16

Uncommon NG Large Celestial Angel

Senses Perception +28 (+32 to detect illusions); darkvision, true seeing

Skills Athletics +32, Intimidation +32, Religion +32

Languages Celestial, Draconic, Infernal; tongues

Str +8, Dex +3, Con +6, Int +5, Wis +6, Cha +6

Items +2 greater striking greatsword

AC 39; Fort +28, Ref +25, Will +28; +1 status to all saves vs. magic

HP 300, regeneration 15 (deactivated by evil); Weaknesses evil 15

Aura of Righteousness (aura, divine, evocation) 20 feet. Allies in the planetar’s aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to damage rolls against evil creatures. The area in the aura is difficult terrain for evil creatures.

Speed 25 feet, fly 60 feet

Melee [one-action] holy greatsword +32 (good, magical, versatile P), Damage 3d12+16 slashing plus 1d6 good

Divine Innate Spells DC 37, attack +29; 8th dispel magic, divine wrath, earthquake, heal, power word stun, sunburst; 7th charm, plane shift, power word blind, remove fear (at will); 6th blade barrier, dispel magic (at will); 5th breath of life, death ward, freedom of movement, restoration (-3); 2nd invisibility (at will, self only), remove paralysis; Constant (5th) detect alignment (evil only), tongues, true seeing

Rituals DC 37; angelic messenger, call spirit, resurrect

Blade of Justice [two-actions] The planetar makes a greatsword Strike against a target it detects as evil. If the target is evil, the Strike deals three extra weapon damage dice and deals 1d6 persistent good damage to the target. The planetar can convert all the physical damage from the attack into good damage.

Change Shape [one-action] (concentrate, divine, polymorph, transmutation) The planetar can take on the appearance of any Small or Medium humanoid. This doesn’t change their Speed or Strikes.

Holy Armaments (divine, evocation) Any weapon gains the effect of a holy property rune while a planetar wields it.

The beings of righteous fury known as planetars are known to be the least patient of angels. They exist to destroy evil that cannot be redeemed, and they often leave prolonged dialog to other angels. Of course, no planetar ignores the importance of diplomacy, but they know that others among the angelic hosts are better suited to that task, while they focus on the larger picture. In angelic armies, planetars serve as commanders or generals. They stand at least 9 feet tall and weigh over 500 pounds.

Planetars know pathways to travel between many planes of existence, and they use these frequently to deliver messages, warnings, and ultimatums to those whose actions have attracted angelic concern. If a situation can be resolved with swift on-the-spot justice, a planetar takes that route in hopes of staving off an escalation of violence.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.