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Mephit, Air

Air Mephit Creature1

N Small Air Elemental

Senses Perception +3; darkvision

Languages Auran

Skills Acrobatics +7, Stealth +7

Str +1, Dex +4, Con +0, Int -2, Wis +0, Cha +0

AC 16; Fort +3, Ref +19, Will +7

HP 12, fast Healing 2 (in open air); Immunities bleed, paralyzed, poison, sleep

Speed 20 feet, fly 40 feet

Melee [one-action] claw +9 (agile, finesse), Damage 1d6+1 slashing

Arcane Innate Spells DC 17; 2nd blur; 1st gust of wind

Breath Weapon [two-actions] (air, arcane) The air mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). The air mephit can’t use Breath Weapon again for 1d4 rounds.


Air mephits are capricious and flighty relative to their kin; they are as likely to fly blindly into battle as they are to whine in terror at a loud noise. They are pale blue in coloration and have thin wings that trail small puffs of vapor as they fly through the skies.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.