Home >Creatures >

Zephyr Hawk

Zephyr Hawk Creature3

N Small Air Elemental

Senses Perception +7; darkvision

Skills Acrobatics +13, Stealth +11

Str +2, Dex +4, Con +1, Int -4, Wis +0, Cha +0


AC 21; Fort +6, Ref +13, Will +7

HP 36; Immunities bleed, paralyzed, poison, sleep


Speed fly 50 feet

Melee [one-action] wing +11 (agile, finesse), Damage 1d8+4 slashing

Circling Attack [two-actions] The zephyr hawk Flies up to half its Speed, makes two wing Strikes, then Flies up to half its Speed again to return to its original location. The second half of this movement doesn’t trigger reactions. Both attacks count toward the zephyr hawk’s multiple attack penalty, but the penalty doesn’t increase until after it makes both attacks.

About

Zephyr hawks drift among the currents of the Plane of Air in great flocks.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.

This is not the complete license attribution - see the full license for this page