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Shoggoth

Shoggoth Creature18

Rare CN Huge Aberration Amphibious

Senses Perception +34; darkvision, scent (imprecise) 60 feet, tremorsense (imprecise) 60 feet

Languages Aklo

Skills Athletics +36, Intimidation +29

Str +10, Dex +6, Con +9, Int -3, Wis +6, Cha +1


AC 39, all-around vision; Fort +33, Ref +30, Will +30; +1 status to all saves vs. magic

HP 275, fast Healing 20; Immunities blinded, controlled, critical hits, deafened, precision, sleep; Resistances acid 20, cold 20, sonic 20

Maddening Cacophony (auditory, aura, incapacitation, mental) 60 feet. A shoggoth constantly voices syllables and mutterings that mortals were not meant to hear. A creature entering the aura or starting its turn in the aura must succeed at a DC 38 Will save or become confused for 1 round (2d4 rounds on a critical failure). A creature that successfully saves is temporarily immune for 24 hours.


Speed 40 feet, climb 25 feet, swim 50 feet

Melee [one-action] pseudopod +35 (magical, reach 30 feet), Damage 4d10+18 bludgeoning plus Grab

Constrict [one-action] 2d10+15 bludgeoning

Eat Away A creature that begins its turn inside the shoggoth takes 9d6 acid damage.

Engulf [two-actions] DC 40, 6d6 acid, Escape DC 40, Rupture 40

About

Although even raving fanatics and doom-saying prophets desperately claim the monstrous shoggoth is nothing more than a drug-induced vision or a thankfully unreal nightmare, the truth is altogether more dire. Shoggoths exist, yet they tend keep to the deepest of ocean trenches or the most remote of caverns and ruins, emerging to spread chaos and destruction in their slimy wakes.

The first shoggoths were created by an alien species to serve as mindless beasts of burden. Their vast bulk, incredible strength, and amorphous nature made them useful slave labor, and their ability to spontaneously form whatever new eyes, mouths, limbs, and other organs they might need made them incredibly versatile.

Eventually, the shoggoths developed enough intelligence to rebel against their masters, and now they lurk, patient but potent, in the Lightless deeps.

A shoggoth has goals and methods unknowable to humanoid beings. They remember their eons of servitude and, compared to their mysterious masters, humans, elves, dwarves and other intelligent beings are mere specks which crawl upon the surface of the world, indistinguishable from animals. When a shoggoth rolls its immense, hideous body over a band of explorers, engulfing them in a gelatinous press of flesh and gnawing teeth, it is not so much evil as uncaring.

Shoggoths can become the object of worship for humanoid cults dedicated to chaos and entropy. The shoggoth does not respond to this worship, but it can be counted on to consume any hapless victim the cult can capture and sacrifice to it.

Rumors of shoggoths that have developed even greater intellects are, one would hope, just that, for the damage a shoggoth capable of reasoning could wreak upon a world is unsettling to say the least.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.

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