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Viper, Giant

Giant Viper Creature2

N Medium Animal

Senses Perception +7; low-light vision, scent (imprecise) 30 feet

Skills Acrobatics +9, Athletics +8, Stealth +8, Survival +6

Str +3, Dex +4, Con +3, Int -4, Wis +1, Cha -2

AC 19; Fort +8, Ref +11, Will +6

HP 26

Coiled Opportunity [reaction] As Attack of Opportunity, but the snake can use this reaction only if it’s Coiled.

Speed 20 feet, climb 20 feet, swim 20 feet

Melee [one-action] fangs +11 (finesse), Damage 1d8+3 piercing plus giant viper venom

Coil [one-action] The giant viper uses an action to coil itself, increasing its reach with its fangs from 5 to 10 feet. After the giant viper Strikes with its fangs, it becomes uncoiled.

Giant Viper Venom (poison); Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison (1 round); Stage 2 1d6 poison and drained 1.


The giant viper’s fangs are a frightening sight, with injection tubes as long as daggers. The sheer amount of venom injected by a giant viper can cause severe blood clotting and leave a victim utterly drained of vitality.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.