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Behir

Behir Creature8

N Huge Beast Electricity

Senses Perception +17; darkvision

Languages Draconic

Skills Acrobatics +16, Athletics +19, Intimidation +18, Stealth +18, Survival +15

Str +7, Dex +4, Con +5, Int ?2, Wis +3, Cha +4


AC 27; Fort +19, Ref +16, Will +15

HP 140; Immunities electricity


Speed 30 feet, climb 15 feet

Melee [one-action] jaws +18 (reach 15 feet), Damage 2d12+10 piercing plus Grab

Melee [one-action] claw +18 (agile), Damage 2d6+10 slashing

Breath Weapon [two-actions] (electricity, evocation, primal) The behir breathes lightning that deals 9d6 electricity damage in an 60-foot line (DC 27 basic Reflex save). It can’t use Breath Weapon again for 1d4 rounds.

Claw Storm [three-actions] The behir Strides up to its Speed, during which it can walk on air as if it were solid ground, ascending or descending at up to a 45-degree angle. It can make up to four claw Strikes at any point during this movement, each against a different target within reach, and it deals an extra 1d6 electricity damage with each Strike. These attacks count toward the behir’s multiple attack penalty, but the multiple attack penalty doesn’t increase until after the behir makes all of its attacks. If the behir moves half Speed or less during a Claw Storm, that movement doesn’t trigger reactions. The behir can’t use Claw Storm if it has a creature wrapped in its coils. At the end of Claw Storm, it drifts downward up to 60 feet to the ground, landing softly and taking no damage from the fall. If it descends further than 60 feet, it takes damage normally from the remaining fall.

Constrict [one-action] 2d6+7 bludgeoning, DC 27

Swallow Whole [one-action] (attack) Large, 2d12+7 bludgeoning, Rupture 21

Wrap in Coils [one-action] Requirements The behir has a creature either restrained or grabbed in its jaws; Effect The behir moves the creature into its coils, freeing its jaws. The creature remains grabbed and takes 1d6+6 slashing damage. The behir’s coils can hold as many creatures as will fit in its space.

About

The behir is a massive, serpentine beast with never fewer than a dozen short legs, each ending in three hooked talons. A behir can live to 80 years, but most perish far younger to violence. Fully grown, a behir is 40 feet long and weighs 4,000 pounds.

Some scholars have speculated that behirs are somehow related to blue dragons, citing their reptilian features, lightning breath, and ability to speak the Draconic language, but such scholars would do well to keep such opinions from behirs they encounter in the field. Nothing infuriates a behir faster than likening it to a dragon!

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.

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