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Aasimar (Uncommon Heritage)

You descend from celestials or were touched by the celestial realms, gaining an air of awe and grace, as well as features distinctive to your celestial forebears.

You gain the aasimar trait, in addition to the traits from your ancestry. You also gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from aasimar feats and feats from your ancestry whenever you gain an ancestry feat.

Born with the power of benevolent celestial entities, aasimars are thought to be supremely blessed with strength of will, extraordinary beauty, and innate magical gifts. But many aasimars find that these perceived talents—whether they actually have them or not—set them apart from their friends and family, fostering loneliness in themselves and jealousy in others. Aasimars with a positive outlook face these challenges by serving their communities, populating the environment with kindness or artwork, or simply supporting those who are less fortunate. Some aasimars hold a more hostile worldview, however, and risk falling into resentment, despair, or even the temptations of evil.

Even then, the stereotypes surrounding an aasimar cling close, causing others to view them as tragic figures in need of redemption.

The powers and physical appearances passed down from celestial beings vary according to an aasimar’s lineage. Those who descend from archons are sometimes known as lawbringers, while those who possess angelic blood are called angelkin, and those related to azatas are referred to as musetouched.

If you want a character brimming with celestial power, unique physical characteristics and the potential for strong faith, you should play an aasimar.

You might…

  • Possess a strong sense of fashion, favor exquisitely crafted tools, or carry yourself with instinctual grace.
  • Feel a strong kinship with outcasts, orphans, or others who have been misunderstood or marginalized.
  • Have a beloved pet or a close relationship with a sibling or childhood friend.

Others Probably…

  • Assume you are a supernatural messenger from beyond or whole-heartedly enjoy your supernatural legacy.
  • Treat you with worship or reverence, but distance you by putting you on a pedestal.
  • Think you can provide simple and free supernatural solutions for all their problems.

Physical Description

An aasimar’s physical appearance depends as much upon the features of their parents as it does upon the nature of their celestial heritage. While an aasimar is recognizably a member of their humanoid ancestry, they always bear a few physical traits that set them apart, such as glowing eyes, a faint halo of light above their head, feathers for hair, antennae on the brow, a metallic sheen to the skin, lack of a belly button, a strangely musical voice, or a naturally pleasing floral scent. It’s a common stereotype that all aasimars are handsome or beautiful—another assumption aasimars face throughout their lives.


Aasimars are too widely dispersed in most regions to create societies of their own, and they instead tend to assimilate into the society and culture of their mortal parents. They thrive in societies that hold freedom, civility, and justice as virtues. Whether due to inborn charm and confidence or others’ tendency to ascribe greater weight to their words, aasimars often find themselves in positions of leadership, even when they don’t seek out such roles, and they must take care that their actions and words don’t unduly influence others. When aasimars gather in numbers large enough to develop their own societies, they tend to be tightly knit but open and friendly to visitors, yet swift in their justice against proven enemies.

Alignment and Religion

An aasimar’s celestial nature doesn’t force goodness or faith into their life—each aasimar is free to form their own personality and beliefs. In many cases, these beliefs are shaped by the nature of their upbringing, their parents, and the society in which they were raised. Most aasimars are good, whether because society tends to accept, foster, and support aasimars, or because the influence of the celestial planes is enough to subtly encourage them down such paths. Good faiths are more likely to draw an aasimar’s attention, particularly those with portfolios associated with celestial concerns.

Those who choose lives of evil tend to be particularly cruel or sadistic, almost as if they feel the need to work that much harder to justify and pursue their life choices.

Aasimar Feats

1st Level

Angelkin Feat 1

Aasimar Lineage

You descend from an angel—a winged messenger from Nirvana or one of the other celestial realms—which gives you a knack for cultures and languages. You gain the trained proficiency rank in Society. If you would automatically become trained in Society (from your background or class, for example), you instead become trained in a skill of your choice. You know the Celestial language, and you gain the Multilingual skill feat.

Celestial Eyes Feat 1


Prerequisite(s) low-light vision

You can see through darkness. You gain darkvision.

Special You can select this feat only at 1st level, and you can’t retrain into or out of this feat.

Celestial Lore Feat 1


You were raised with an aasimar or celestial relative, or you’ve devoted yourself to researching the secrets of the celestial realms. You gain the trained proficiency rank in Diplomacy and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in a Lore skill related to the celestial realm from which you trace your lineage (usually Elysium Lore, Heaven Lore, or Nirvana Lore).

Halo Feat 1


You are surrounded by a halo of light and goodness at all times. Your halo sheds light with the effects of a divine light cantrip. A cantrip is heightened to a spell level equal to half your level rounded up. You can suppress or reestablish the halo with a single action, which has the concentrate trait.

Lawbringer Feat 1

Aasimar Lineage

You trace your lineage to archons: embodiments of heavenly virtues, guardians of the seven-tiered mountain of Heaven, and nurturers of law and virtue within mortals. Your own virtue and orderly mind protect you from foes who would turn your emotions against you. You gain a +1 circumstance bonus to saves against emotion effects, and if you roll a success on a save against an emotion effect, you get a critical success instead.

Musetouched Feat 1

Aasimar Lineage

Your blood sings with the liberating power of the azatas, living embodiments of freedom from the wild realm of Elysium. You gain a +1 circumstance bonus to Escape. When you roll a critical failure on a check to Escape, you get a failure instead, and when you roll a success, you get a critical success instead.

5th Level

Blessed Blood Feat 5


Your freshly spilled blood is sanctified, and ingesting it causes effects similar to those of holy water.

Whenever a fiend, undead, or creature with a weakness to good damage drinks your blood or deals piercing or slashing damage to you with jaws, fangs, or a similar attack, that creature takes 1d6 good damage. You gain a +4 circumstance bonus to Crafting checks to Craft holy water using your own blood as one of the ingredients.

Celestial Resistance Feat 5


Your growing connection to your celestial forebears has granted you one of their resistances as well. Choose one of the following energy damage types: acid, cold, electricity, fire, or sonic. You gain resistance 5 to that damage type.

Though you can choose any of these energy damage types, the damage type typically matches a celestial associated with your bloodline. For instance, an angelkin might choose resistance to cold or fire with a cassisian forebear, resistance to fire with a balisse forebear, or resistance to sonic with a choral forebear.

Empyreal Blessing Feat 5


You can call forth a benediction upon your allies, whether you pray to a deity of the celestial realms or just find the power within yourself. You can cast bless once per day as a 1st-level divine innate spell.

9th Level

Angelic Magic Feat 9


Prerequisite(s) Angelkin You can tap into the magic of angels that runs through your blood. You can cast humanoid form and remove fear each once per day as 2nd-level divine innate spells.

Archon Magic Feat 9


Prerequisite(s) Lawbringer You can tap into the heavenly magic that is your birthright. You can cast continual flame and shield other each once per day as 2nd-level divine innate spells.

Azata Magic Feat 9


Prerequisite(s) Musetouched

Your lineage traces back to the realm of Elysium, and you can harness its magic using this connection. You can cast glitterdust and remove paralysis each once per day as 2nd-level divine innate spells.

Celestial Wings [two-actions] Feat 9

Aasimar Divine Morph Transmutation

Frequency once per day

With effort, you can call forth magical wings from your back, similar in appearance to those of your celestial forebears.

These wings remain for 10 minutes. You gain a fly Speed equal to your Speed while you’ve manifested your wings.

Divine Countermeasures Feat 9


You’ve studied your celestial heritage with the intent of better defending yourself, and you’ve found that your techniques are equally powerful against celestials, fiends, and other divine entities. You gain a +1 circumstance bonus to all saving throws against divine effects.

13th Level

Aasimar’s Mercy Feat 13


Your celestial powers allow you to remove lesser afflictions with ease. Each day, you can cast two 4th-level divine innate spells. You can choose from the following spells each time you cast: remove curse, remove disease, and neutralize poison.

Celestial Strikes Feat 13


Your connection to good arms all your attacks against forces of evil. All your weapon and unarmed Strikes deal 1 additional good damage and have the good and magical traits.

Summon Celestial Kin Feat 13


Prerequisite(s) any aasimar lineage feat

You have a connection to the celestial realms, allowing you to summon a celestial ally. Once per day, you can cast summon celestial as a 5th-level divine innate spell, but the celestial summoned must be from the same category as your own lineage, such as a creature with the angel trait if you are angelkin.

17th Level

Celestial Word Feat 17


You can call forth a holy word from the celestial realms to punish your foes. Once per day, you can cast divine decree as a 7th-level divine innate spell. You must choose good for the spell’s alignment, and you can Cast the Spell regardless of whether you worship a deity or what their alignment is.

Eternal Wings Feat 17


Prerequisite(s) Celestial Wings

Your wings are now a permanent part of your body. You gain the effects of Celestial Wings at all times, rather than just once per day for 10 minutes.

Section 15: Copyright Notice

Pathfinder Advanced Player’s Guide © 2020, Paizo Inc.; Authors: Amirali Attar Olyaee, Alexander Augunas, Kate Baker, Brian Bauman, Logan Bonner, Carlos Cabrera, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Jesse Decker, Fabby Garza Marroquín, Steven Hammond, Sasha Laranoa Harving, Joan Hong, Nicolas Hornyak, Vanessa Hoskins, James Jacobs, Erik Keith, Lyz Liddell, Luis Loza, Ron Lundeen, Patchen Mortimer, Dennis Muldoon, Stephen Radney-MacFarland, Jessica Redekop, Mikhail Rekun, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Kendra Leigh Speedling, Jason Tondro, Clark Valentine, and Andrew White.