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Phantom Jailer

Phantom Jailer Hazard3

Haunt

Stealth DC 20 (trained) to notice the manacles twitch

Description A spirit appears and arrests the creature by clamping manacles around their wrists.


Disable DC 18 Athletics to seize the manacles from the spirit, DC 19 Intimidation (trained) to order the spirit to stand down, or DC 20 Occultism to exorcise the spirit

Capture [reaction] Trigger A creature touches the manacles; Effect The spirit attempts to lock the manacles around the triggering creature’s wrists. The triggering creature must attempt a DC 23 Reflex save.

Critical Success The creature is unaffected.

Success The spirit loosely places manacles around the creature’s wrists. Removing the manacles requires a single action.

Failure The spirit clamps the manacles around the creature’s wrists but fails to lock them. The creature is flat-footed and clumsy 1 until the manacles are removed as a 3-action activity.

Critical Failure The spirit clamps the manacles around the creature’s wrists and locks them. The creature is flat-footed and clumsy 1 until the manacles are removed (Escape DC 23, simple lock).


Reset 1 day

Section 15: Copyright Notice

Pathfinder Book of the Dead © 2022, Paizo Inc.; Authors: Brian Bauman, Tineke Bolleman. Logan Bonner, Jason Bulmahn, Jessica Catalan, John Compton, Chris Eng, Logan Harper, Michelle Jones, Jason Keeley, Luis Loza, Ron Lundeen, Liane Merciel, Patchen Mortimer, Quinn Murphy, Jessica Redekop, Mikhail Rekun, Solomon St. John, Michael Sayre, Mark Seifter, Sen.H.H.S., Kendra Leigh Speedling, Jason Tondro, Andrew White.

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