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Alignment Ampoule

Alignment Ampoule Item 1+

Uncommon Alchemical Bomb Consumable

Usage held in 1 hand; Bulk L

This glass sphere is divided into four quarters, each of which contains a different material aligned with good, evil, chaos, or law, such as shavings from a holy relic or dried flowers that grew near a planar rift to the Abyss. When an alignment ampoule strikes a creature with a weakness to good, evil, chaos, or law, it deals the listed damage, which matches the creature’s highest weakness. This damage is always based on the weaknesses of the initial target of the attack. If a creature has multiple eligible weaknesses, randomly determine the damage type. An alignment ampoule has no effect against creatures that don’t have a weakness to the ampoule’s associated alignment types.

Type lesser; Level 1; Price 4 gp

The ampoule deals 1 damage and 1 splash damage.

Type moderate; Level 3; Price 12 gp

You gain a +1 item bonus to attack rolls. The bomb deals 1d4 damage and 2 splash damage.

Type greater; Level 11; Price 300 gp

You gain a +2 item bonus to attack rolls. The bomb deals 2d4 damage and 3 splash damage.

Type major; Level 17; Price 3,000 gp

You gain a +3 item bonus to attack rolls. The bomb deals 3d4 damage and 4 splash damage.

Section 15: Copyright Notice
Pathfinder Lost Omens Pathfinder Society Guide © 2020, Paizo Inc.; Authors: Kate Baker, James Case, John Compton, Vanessa Hoskins, Mike Kimmel, Ron Lundeen, Dennis Muldoon, kieran t. newton, Michael Sayre, Clark Valentine, Tonya Woldridge, and Linda Zayas-Palmer