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Siabrae

Siabrae

A siabrae is an abomination. A skeletal druid or wild witch, with bones the texture of stone and antlers of rock rising from their rough skulls, they’re people who have willingly paid the ultimate price to protect the natural world. It rarely goes well for them.

With desperate prayer and a gory blood sacrifice, the druid becomes a siabrae, taking the corruption of the land into themself and binding both together, so they might survive and fight monsters in nature’s service. A small few are able to use their newfound power to save their lands, and so the ritual’s legend grows. Much more often, the druid becomes a twisted guardian of something past saving, the land they protect a macabre parody of healthy nature. Most siabraes are proud and bitter, obsessed with duty and branding their living brethren as cowards and traitors.

Creating a Siabrae

A siabrae can be made from any primal spellcaster as long as they have the ability to perform a ritual of undeath as the primary caster (which can usually be performed only by a spellcaster capable of casting 6th-level spells). To create a siabrae, follow these steps:

  • Increase the spellcaster’s level by 1 and change their statistics as follows.
  • Increase spell DCs and spell attack rolls by 2.
Siabrae Abilities

A siabrae gains the earth and undead traits and becomes evil. Siabraes lose all abilities that specifically come from being a living creature of their original kind.

A siabrae gains the following abilities.

  • Darkvision
  • Tremorsense (imprecise) 60 feet
  • Negative Healing
  • Rejuvenation (primal, necromancy) When a siabrae is destroyed, they can attempt a DC 10 flat check (they automatically succeed if they’re standing on blighted or diseased terrain, and automatically fail if they’re standing on sacred ground). If the flat check succeeds, the siabrae’s body crumbles to dust and absorbs into the earth. After 1d10 days, the siabrae’s body reforms from a mass of unworked stone large enough to create a new body; this stone is in a random location within 1d10 miles of where the siabrae was destroyed. The siabrae emerges from the stone with a peal of thunder, though without any of their gear.
  • Immunities death effects, disease, paralyzed, poison, unconscious
  • Resistances fire 20, physical 15 (except magic bludgeoning)
  • Speed The siabrae gains a burrow Speed equal to their land Speed and the earth glide ability (see below).
  • Blight Mastery Any of the siabrae’s spells or effects that would normally be restricted to affecting animals can also affect undead animals. Furthermore, any animals the siabrae takes the form of or summons appear to be diseased, malnourished, or even dead and rotting. (This doesn’t affect their statistics.)
  • Earth Glide The siabrae can Burrow through any earthen matter, including rock. When it does so, the siabrae moves at its full burrow Speed, leaving no tunnels or signs of its passing.
  • Miasma (aura, disease, primal) 20 feet, DC equal to the siabrae’s spell DC – 4. A creature that enters the aura or begins its turn there becomes sickened 2 on a failure (or sickened 4 on a critical failure). An animal, fey, or plant that rolls a failure gets a critical failure instead. Regardless of the result of the saving throw, the creature is temporarily immune to the siabrae’s miasma for 1 minute.
  • Stone Antlers The siabrae grows a pair of stony antlers or horns from its head, which give it an antler attack that deals 1d6+2 bludgeoning damage for every 3 levels and inflicts stony shards. If the siabrae wishes, they can keep these antlers while polymorphed, using the normal statistics of the stone antler attack.
  • Stony Shards (curse, earth, incapacitation, necromancy, primal) Tiny shards break off the siabrae’s antlers when they attack, lodging in the target’s wounds and inflicting a terrible curse. A creature damaged by a siabrae’s stone antlers Strike must succeed at a Fortitude save against the siabrae’s spell DC – 4 or become clumsy 2 for 1d4 rounds on a failure. If the creature critically fails, or fails while already clumsy 2 or greater, the creature is petrified.
Section 15: Copyright Notice

Pathfinder Book of the Dead © 2022, Paizo Inc.; Authors: Brian Bauman, Tineke Bolleman. Logan Bonner, Jason Bulmahn, Jessica Catalan, John Compton, Chris Eng, Logan Harper, Michelle Jones, Jason Keeley, Luis Loza, Ron Lundeen, Liane Merciel, Patchen Mortimer, Quinn Murphy, Jessica Redekop, Mikhail Rekun, Solomon St. John, Michael Sayre, Mark Seifter, Sen.H.H.S., Kendra Leigh Speedling, Jason Tondro, Andrew White.

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