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Proteans are manifestations of chaos made flesh, natives of the Maelstrom that embody the primeval potency of entropy in their serpentine forms. They follow a loose, confusing, and ever-shifting caste system and form choruses based on malleable and evanescent shared philosophies.


Many proteans can use the forces of chaos to distort reality in their foes’ minds, creating mental ripples called warpwaves. When a creature fails its saving throw and is affected by a warpwave, roll 1d8 and consult the table below for the specific effect on that creature. Unless indicated otherwise, a warpwave effect lasts for 1d4 rounds, and a new warpwave effect negates any previous warpwave effect already affecting a creature.

d8 Warpwave Effect
1 Clumsy 2 (3 on a critical failure)
2 Confused and gains 4d6 temporary Hit Points
3 Dazzled (permanent on a critical failure)
4 Enfeebled 2 (3 on a critical failure)
5 Immobilized by filaments of energy
6 Quickened (Stride, Strike, or Step only)
7 Slowed 1
8 Stupefied 2 (3 on a critical failure)
Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.