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Undead Master

Not everyone with an interest in the undead raises a vast army of faceless, disposable minions. You prefer to cultivate a more personal relationship with a small number of undead companions, personalized to your needs and expectations. Those companions with minds trust you implicitly; those without are extensions of your will. Perhaps they see you as a teacher or caretaker, shepherding them on the path to peace and passing on, or perhaps they are your protectors, bound to aid you by negotiation and magical spells. Whatever the case, they will fight for and alongside you without question, throwing themselves into danger without hesitation if it will provide a means to your desired end.

This archetype works well for a necromancer capable of raising undead but isn’t exclusive to them. You could be a warrior who befriended an undead, an evil champion granted an undead companion by your deity, or an undead bloodline sorcerer undead are drawn to.

The additional feats below are found in the beastmaster archetype. Whenever one of these additional feats refers to an animal companion, as an undead master, you apply it to your undead companion instead.

Additional Feats: 4th Additional Companion, Mature Beastmaster Companion; 6th Companion’s Cry; 8th Incredible Beastmaster Companion; 14th Specialized Beastmaster Companion; 16th Lead the Pack

Undead Master Dedication Feat 2

Uncommon Archetype Dedication

Prerequisites evil alignment

You gain the services of an undead companion that travels with you and obeys your commands.

Contrary to the usual rules for companions, as an undead master it’s possible for you to have more than one undead companion at a time. However, only one of those companions, your “active companion,” follows you during exploration and encounters; the rest are reduced to an “inactive” state that can be easily tucked into an inventory or stored in a nearby crypt. If you ever have more than one undead companion, you gain the Call Companion action, with your undead companions taking the place of animal companions.

Special You can’t select another dedication feat until you have gained two other feats from the undead master archetype.

Guardian Ghosts [reaction] Feat 8

Archetype Divine Necromancy

Prerequisites Undead Master Dedication

Frequency once per 10 minutes

Trigger You would take damage from a Strike while one of your undead companions is adjacent to you.

You magically divert some of the harm from an incoming attack away from yourself, forcing your undead companion to take it in your stead. Reduce the damage you take from the triggering Strike by 2 + your level. Your adjacent undead companion loses a number of Hit Points equal to the amount of damage reduced. If you have more than one adjacent undead companion, you choose which one loses Hit Points. You can’t divert the damage to a temporary fragment from Their Master’s Call.

Their Master’s Call [one-action]Feat 12

Archetype Concentrate Divine Necromancy

Prerequisites Undead Master Dedication, Call Companion, at least one inactive undead companion whose remains or anchor are currently in your possession.

In a pinch, you pull one of your inactive companions from their rest to provide a companion’s support benefit. A fragment of your companion materializes or assembles itself in an unoccupied square of your choice within 30 feet of you, grants you its support benefit, and then disappears on your next turn. If it takes any damage before your next turn, it disappears or collapses (as applicable) and the support benefit ends immediately.

Section 15: Copyright Notice

Pathfinder Book of the Dead © 2022, Paizo Inc.; Authors: Brian Bauman, Tineke Bolleman. Logan Bonner, Jason Bulmahn, Jessica Catalan, John Compton, Chris Eng, Logan Harper, Michelle Jones, Jason Keeley, Luis Loza, Ron Lundeen, Liane Merciel, Patchen Mortimer, Quinn Murphy, Jessica Redekop, Mikhail Rekun, Solomon St. John, Michael Sayre, Mark Seifter, Sen.H.H.S., Kendra Leigh Speedling, Jason Tondro, Andrew White.

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