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Student of Perfection

Note: This archetype requires the character be from a specific region of the official campaign setting world. Consult your GM to find a suitable replacement if playing in a different setting.

You studied martial arts at a house of Perfection.

Student of Perfection Dedication Feat 2

Uncommon Archetype Dedication

Prerequisite(s) powerful fist or expert in unarmed attacks; member of a group that trains in this style; Access You are from a specific region of the world.

You have learned the martial arts techniques of your House of Perfection. You become trained in your choice of Acrobatics or Athletics and Warfare Lore; if you were already trained, you become an expert instead. You gain the Ki Strike monk class feat, which grants you the ki strike ki spell and a focus pool of 1 Focus Point that you can recover using the Refocus activity as a monk does. Your ki spells from Student of Perfection are occult spells.

Special You can’t select another dedication feat until you have gained two other feats from the student of perfection archetype.

Perfect Strike Feat 4


Prerequisite(s) Student of Perfection Dedication

You gain the perfect strike ki spell. Increase the number of Focus Points in your focus pool by 1.

Perfect Ki Adept Feat 6


Prerequisite(s) Student of Perfection Dedication

You gain the appropriate ki spell for your School of Perfection: unblinking flame revelation for Unblinking Flame, unbreaking wave advance for Unbreaking Waves, unfolding wind rush for Unfolding Wind, or untwisting iron buffer for Untwisting Iron.

Increase the number of Focus Points in your focus pool by 1.

Student of Perfection Focus Spells

Perfect Strike Focus 2

Uncommon Divination Fortune

Cast [reaction] verbal; Trigger You miss a Strike with an unarmed attack.

You call upon insight from your training to recover accuracy.

Reroll the missed attack roll and keep the new result.

Unblinking Flame Revelation Focus 3

Uncommon Abjuration

Cast [one-action] verbal; Requirements Your previous action was a successful unarmed Strike.

Targets the creature you hit

Duration 2 rounds

You light your foe with revealing flame. The GM attempts a secret counteract check against each illusion affecting the creature; on a success, you suppress the illusion for the duration, rather than end the effect.

Unbreaking Wave Advance Focus 3

Uncommon Evocation Water

Cast [one-action] verbal

Area 15-foot cone; Saving Throw Fortitude

You unleash a mighty wave from your hand that buffets back your foes. Each creature in the area must attempt a Fortitude saving throw. If a creature pushed by unbreaking wave advance would be pushed into a solid barrier or another creature, it stops at that point and takes 3d6 damage.

Success The creature is unaffected.

Failure The creature is pushed 10 feet.

Critical Failure The creature is pushed 20 feet.

Heightened (+1) The damage for pushing a creature into a solid barrier increases by 1d6.

Unfolding Wind Rush Focus 3

Uncommon Evocation

Cast [one-action] verbal

You travel on a rushing wind. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). You can Stride or Step into the air during this movement, moving upward at a 45-degree angle at most; if you end your movement in the air, you fall after taking one action or when your turn ends, whichever comes first. A wall of wind appears in all the spaces you left during this movement, lasting for 1 round.

Heightened (5th) The wall of wind lasts 3 rounds.

Untwisting Iron Buffer Focus 3

Uncommon Abjuration

Cast [one-action] verbal

You send currents of protective ki to the surface of your body that protect you from harm, at least until your enemies dissipate them.

You gain 15 temporary Hit Points, which last for up to 3 rounds.

Heightened (+1) The temporary Hit Points increase by 5.

Section 15: Copyright Notice

Pathfinder Lost Omens World Guide (Second Edition) © 2019, Paizo Inc.; Authors: Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane Merciel, Erik Mona, Mark Seifter, James L. Sutter.