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Runescarred

Note: This archetype requires the character be from a specific region of the official campaign setting world. Consult your GM to find a suitable replacement if playing in a different setting.

Rune magic has left its mark on your very flesh.

Runescarred Dedication Feat 2

Uncommon Archetype Dedication

Prerequisite(s) trained in Arcana; Access You are from a specific region of the world.

Whether through blood or by exposure to rune magic, you have become runescarred, with visible, glowing runes on your body in the form of tattoos or scars. You might have possessed these marks before gaining the archetype, but you only truly became runescarred when you chose to study and tap into the runes’ power. You become an expert in Arcana and you also become trained in Region Lore, or an expert in Region Lore if you were already trained in it.

Choose one cantrip from the arcane list. One of the runes on your body corresponds to the chosen cantrip, and you can cast the chosen cantrip as an innate arcane spell.

Special You cannot select another dedication feat until you have gained two other feats from the runescarred archetype.

Spell Runes Feat 4

Archetype

Prerequisite(s) Runescarred Dedication

The magical runes on your body grant you several magical abilities. Choose a 1st-level arcane spell. You gain a spell rune on your body corresponding to the chosen spell, which you can cast once per day as an innate spell. At 6th level, you gain a spell rune corresponding to a 2nd-level arcane spell, and at 8th level, you gain a spell rune corresponding to a 3rd-level arcane spell.

Living Rune Feat 6

Archetype

Prerequisite(s) Runescarred Dedication

You’ve bridged a connection between the runes on your body and the magic of runestones, allowing you to place an armor rune on your living flesh. Your body can hold a single property rune; you can’t etch a property rune on your body if it has requirements on the type or category of armor or if the property would affect the armor instead of its wearer. If you wear armor, you gain the property rune’s effects in addition to any effects of that armor.

Warding Rune Feat 6

Archetype

Prerequisite(s) Runescarred Dedication

Your runes provide a warding effect that protects you against a specific school of magic. Choose a school of magic other than divination. You gain a rune on your body corresponding to that school, and you gain a +2 circumstance bonus to all saving throws against effects of that school.

Greater Spell Runes Feat 10

Archetype

Prerequisite(s) Spell Runes

You gain more powerful spell runes. You gain a spell rune corresponding to a 4th-level arcane spell. At 12th level, you gain a spell rune corresponding to a 5th-level arcane spell, and at 14th level, you gain a spell rune corresponding to a 6th-level arcane spell.

Section 15: Copyright Notice

Pathfinder Lost Omens World Guide (Second Edition) © 2019, Paizo Inc.; Authors: Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane Merciel, Erik Mona, Mark Seifter, James L. Sutter.

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