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Medic

You’ve studied countless techniques for providing medical aid, making you a peerless doctor and healer.

Medic Dedication Feat 2

Source PRG2:APG

Archetype Dedication

Prerequisite(s) trained in Medicine, Battle Medicine

You become an expert in Medicine. When you succeed with Battle Medicine or Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. Once per day, you can use Battle Medicine on a creature that’s temporarily immune. If you’re a master in Medicine, you can do so once per hour.

Special You can’t select another dedication feat until you gain two other feats from the medic archetype.

Doctor’s Visitation [one-action] or [two-actions] Feat 4

Source PRG2:APG

Archetype Flourish

Prerequisite(s) Medic Dedication

You move to provide immediate care to those who need it. Stride, then use one of the following: Battle Medicine or Treat Poison. You can spend a second action to instead Stride and then Administer First Aid or Treat a Condition (if you have it; see below).

Treat Condition [two-actions] Feat 4

Source PRG2:APG

Archetype Healing Manipulate Skill

Prerequisite(s) Medic Dedication

Requirements You are holding healer’s tools, or you are wearing them and have a hand free.

You treat an adjacent creature in an attempt to reduce the clumsy, enfeebled, or sickened condition. If a creature has multiple conditions from this list, choose one. Attempt a counteract check against the condition, using your Medicine modifier as your counteract modifier and the condition’s source to determine the DC. You can’t treat a condition that came from an artifact or effect above 20th level unless you have Legendary Medic; even if you do, the counteract DC increases by 10. Treating a Condition that is continually applied under certain circumstances (for instance, the enfeebled condition a good character gains from carrying an unholy weapon) has no effect as long as the circumstances continue.

Critical Success Reduce the condition value by 2.

Success Reduce the condition value by 1.

Critical Failure Increase the condition value by 1.

Holistic Care Feat 6

Source PRG2:APG

Archetype Skill

Prerequisite(s) trained in Diplomacy, Treat Condition

You provide emotional and spiritual care.

Add frightened, stupefied, and stunned to the list of conditions you can reduce with Treat Condition. If the stunned condition has a duration instead of a value, you can’t use Treat Condition to reduce it.

Resuscitate [three-actions] Feat 16

Source PRG2:APG

Archetype Healing Manipulate

Prerequisite(s) Medic Dedication, legendary in Medicine

Requirements You are holding healer’s tools or are wearing them and have a hand free. Also, the target’s body is mostly intact. You can use Medicine to resuscitate the dead. Attempt a DC 40 Medicine check to revive a dead creature that has been dead for no more than 3 rounds. If you succeed, the target returns to life with the effects of raise dead, except it still has the wounded condition it had before dying, increased by 1 (or wounded 1 if it wasn’t wounded before dying). Whether you succeed or fail, the target is temporarily immune to Resuscitate for 1 day.

Section 15: Copyright Notice

Pathfinder Advanced Player’s Guide © 2020, Paizo Inc.; Authors: Amirali Attar Olyaee, Alexander Augunas, Kate Baker, Brian Bauman, Logan Bonner, Carlos Cabrera, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Jesse Decker, Fabby Garza Marroquín, Steven Hammond, Sasha Laranoa Harving, Joan Hong, Nicolas Hornyak, Vanessa Hoskins, James Jacobs, Erik Keith, Lyz Liddell, Luis Loza, Ron Lundeen, Patchen Mortimer, Dennis Muldoon, Stephen Radney-MacFarland, Jessica Redekop, Mikhail Rekun, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Kendra Leigh Speedling, Jason Tondro, Clark Valentine, and Andrew White.