Martial Artist

You have trained in the martial arts, making your unarmed strikes lethal. You seek neither mysticism nor enlightenment, and you don’t view this training as some greater path to wisdom. Yours is the way of the fist striking flesh, the hand turning aside the blade, and the devastating kick taking your enemy down. Your training is focused and practical, and since you have turned every part of your body into a weapon, you never find yourself without one. While you might have learned your techniques in a dojo or school focused on training the body, you might just as easily have learned them in street brawls and bar fights, combining instincts with intense athleticism for a deadly combination.

Additional Feats: 4th Brawling Focus, Crane Stance, Dragon Stance, Gorilla Stance, Mountain Stance, Stumbling Stance, Tiger Stance, Wolf Stance; 8th Crane Flutter, Dragon Roar, Gorilla Pound, Mountain Stronghold, Stumbling Feint, Tiger Slash, Wolf Drag; 16th Mountain Quake

Martial Artist Dedication Feat 2

Source PRG2:APG

Archetype Dedication

You have trained to use your fists as deadly weapons. The damage die for your fist unarmed attacks becomes 1d6 instead of 1d4. You don’t take the –2 circumstance penalty for making a lethal attack with your nonlethal unarmed attacks. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all unarmed attacks.

Special You can’t select another dedication feat until you have gained two other feats from the martial artist archetype.

Follow-up Strike [one-action] Feat 6

Source PRG2:APG

Archetype Flourish

Prerequisite(s) Martial Artist Dedication

Requirements Your last action was a missed Strike with a melee unarmed attack.

You have trained to use all parts of your body as a weapon, and when you miss with an attack, you can usually continue the attack with a different body part and still deal damage.

Make another Strike with a melee unarmed attack, using the same multiple attack penalty as for the missed Strike, if any.

Grievous Blow [two-actions] Feat 8

Source PRG2:APG

Archetype Flourish

Prerequisite(s) Martial Artist Dedication

You know how to deliver focused, powerful blows that bypass your enemies’ resistances. Make an unarmed melee Strike.

This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal two extra weapon damage dice. If you are at least 18th level, increase this to three extra weapon damage dice.

This attack also ignores an amount of resistance to physical damage, or to a specific physical damage type, equal to your level.

Path of Iron [three-actions] Feat 14

Source PRG2:APG

Archetype Flourish

Prerequisite(s) Martial Artist Dedication

Frequency once per minute

With a burst of effort, you weave a path through your enemies, striking each in turn as you move past them. You Stride; this movement doesn’t trigger reactions. You can Strike up to three times at any point during your movement, each against a different enemy. Each attack counts toward your multiple attack penalty, but your multiple attack penalty doesn’t increase until you have made all your attacks.

Section 15: Copyright Notice
Pathfinder Advanced Player’s Guide © 2020, Paizo Inc.; Authors: Amirali Attar Olyaee, Alexander Augunas, Kate Baker, Brian Bauman, Logan Bonner, Carlos Cabrera, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Jesse Decker, Fabby Garza Marroquín, Steven Hammond, Sasha Laranoa Harving, Joan Hong, Nicolas Hornyak, Vanessa Hoskins, James Jacobs, Erik Keith, Lyz Liddell, Luis Loza, Ron Lundeen, Patchen Mortimer, Dennis Muldoon, Stephen Radney-MacFarland, Jessica Redekop, Mikhail Rekun, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Kendra Leigh Speedling, Jason Tondro, Clark Valentine, and Andrew White.