Gladiator

The roar of the crowd and thrill of competitive combat drive you to become the best—and the fame isn’t bad either.

If there are sapient creatures observing a combat encounter, and these onlookers are neither engaged in the combat themselves nor allied or affiliated with either side, the combatants have spectators. The GM is the final arbiter.

Gladiator Dedication Feat 2

Source PRG2:APG

Archetype Dedication

Prerequisite(s) Impressive Performance

You know how to turn combat into a form of entertainment. You become trained in Gladiatorial Lore; if already trained in Gladiatorial Lore, you instead become trained in another Lore skill of your choice.

At the start of a combat encounter, if you have spectators, you gain a number of temporary HP equal to your character level for 1 minute and you can roll Performance for your initiative.

Special You can’t select another dedication feat until you have gained two other feats from the gladiator archetype.

Fancy Moves Feat 4

Source PRG2:APG

Archetype Skill

Prerequisite(s) Gladiator Dedication, expert in Performance

You show off your fighting style to discourage your foes. You can use Performance to Demoralize.

Play to the Crowd [reaction] Feat 4

Source PRG2:APG

Archetype Concentrate

Prerequisite(s) Gladiator Dedication

Trigger You reduce an enemy to 0 Hit Points during a non-trivial combat encounter with spectators.

You show off for the crowd. Attempt a Performance check; the DC is determined by the GM but is typically the standard DC for your level or the DC to Make an Impression on the spectators, whichever is higher. On a success, choose one of the following benefits; on a critical success, choose two benefits:

  • A number of temporary Hit Points equal to your character level; these last for 1 minute.
  • A +1 circumstance bonus to AC until the end of your next turn.
  • A +1 circumstance bonus to your next attack roll before the end of your next turn.

Stage Fighting Feat 4

Source PRG2:APG

Archetype

Prerequisite(s) Gladiator Dedication

You pull punches to give a better show. You don’t take the usual –2 circumstance penalty when making a nonlethal attack with a weapon or unarmed attack that doesn’t have the nonlethal trait.

Performative

Weapons Training Feat 6

Source PRG2:APG

Archetype

Prerequisite(s) Gladiator Dedication

You’re skilled with flashy weapons. You are trained with the bo staff, dueling cape, spiked chain, sword cane, and whip. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the weapons listed.

Call Your Shot Feat 8

Source PRG2:APG

Archetype

Prerequisite(s) Play to the Crowd

When you successfully Play to the Crowd, add the following to the list of benefits you can choose from:

  • Choose a creature within 30 feet that can see you to become frightened 1. This effect has the emotion, fear, mental, and visual traits.
Section 15: Copyright Notice
Pathfinder Advanced Player’s Guide © 2020, Paizo Inc.; Authors: Amirali Attar Olyaee, Alexander Augunas, Kate Baker, Brian Bauman, Logan Bonner, Carlos Cabrera, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Jesse Decker, Fabby Garza Marroquín, Steven Hammond, Sasha Laranoa Harving, Joan Hong, Nicolas Hornyak, Vanessa Hoskins, James Jacobs, Erik Keith, Lyz Liddell, Luis Loza, Ron Lundeen, Patchen Mortimer, Dennis Muldoon, Stephen Radney-MacFarland, Jessica Redekop, Mikhail Rekun, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Kendra Leigh Speedling, Jason Tondro, Clark Valentine, and Andrew White.