Assassin

Targeted killing through stealth and subterfuge is the expertise of an assassin. While assassins are skilled in ending lives and many are evil, some live by a moral code, preying on the wicked, the cruel, or those who revel in unchecked aggression or power.

Additional Feats: 4th Poison Resistance; 6th Poison Weapon, Sneak Attacker; 10th Improved Poison Weapon

Assassin Dedication Feat 2

Source PRG2:APG

Archetype Dedication

Prerequisite(s) Alchemical Crafting; trained in Crafting, Deception, and Stealth

You’ve trained to assassinate your foes, and you do so with tenacity and precision. You gain the Mark for Death activity.

Mark for Death [three-actions]

Requirements You can see and hear the creature you intend to mark; Effect You designate a single creature as your mark. This lasts until the mark dies or you use Mark for Death again. You gain a +2 circumstance bonus to Perception checks to Seek your mark and on Deception checks to Feint against your mark. Your agile and finesse weapons and unarmed attacks gain the backstabber and deadly d6 weapon traits when you’re attacking your mark.

If the weapon or unarmed attack already has the deadly trait, increase the size of the deadly damage die by one step instead of giving it deadly d6.

Special You can’t select another dedication feat until you’ve gained two other feats from the assassin archetype.

Expert Backstabber Feat 4

Source PRG2:APG

Archetype

Prerequisite(s) Assassin Dedication When you Strike a flat-footed foe with a weapon that has the backstabber weapon trait, you deal 2 extra precision damage instead of 1. If the weapon is a +3 weapon, you deal 4 extra precision damage instead of 2.

Surprise Attack Feat 4

Source PRG2:APG

Archetype

Prerequisite(s) Assassin Dedication

You act before foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.

Angel of Death Feat 10

Source PRG2:APG

Archetype

Prerequisite(s) Assassin Dedication

All your Strikes against a creature you have Marked for Death have the death trait, causing the mark to be instantly killed when reduced to 0 Hit Points. When killed in this way, attempts to communicate with it, return it to life, turn it into an undead, or otherwise disturb its afterlife fail unless the effect’s counteract level is higher than half your level when you killed the creature (rounded up), or originates from an artifact or a deity.

Assassinate [two-actions] Feat 12

Source PRG2:APG

Archetype

Prerequisite(s) Assassin Dedication

Requirements You have designated a mark using Mark for Assassination and are completely unnoticed by your mark.

You strike with one swift movement, trying to instantly slay your mark. Make a Strike against your mark. If you hit, your mark takes 6d6 extra precision damage with a basic Fortitude save against your class DC or spell DC, whichever is higher.

If the mark critically fails, they die. This is an incapacitation effect. The creature then becomes temporarily immune to your Assassinate for 1 day.

Section 15: Copyright Notice
Pathfinder Advanced Player’s Guide © 2020, Paizo Inc.; Authors: Amirali Attar Olyaee, Alexander Augunas, Kate Baker, Brian Bauman, Logan Bonner, Carlos Cabrera, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Jesse Decker, Fabby Garza Marroquín, Steven Hammond, Sasha Laranoa Harving, Joan Hong, Nicolas Hornyak, Vanessa Hoskins, James Jacobs, Erik Keith, Lyz Liddell, Luis Loza, Ron Lundeen, Patchen Mortimer, Dennis Muldoon, Stephen Radney-MacFarland, Jessica Redekop, Mikhail Rekun, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Kendra Leigh Speedling, Jason Tondro, Clark Valentine, and Andrew White.