Home >Spells >

Enthrall

Enthrall Spell3

Auditory Enchantment Emotion

Traditions arcane, occult

Cast [two-actions] somatic, verbal

Range 120 feet; Targets all creatures in range

Saving Throw Will; Duration sustained


Your words fascinate your targets. You speak or sing without interruption throughout the casting and duration. Targets who notice your speech or song might give their undivided attention; each target must attempt a Will save. The GM might grant a circumstance bonus (to a maximum of +4) if the target is of an opposing religion, ancestry, or political leaning, or is otherwise unlikely to agree with what you’re saying.

Each creature that comes within range has to attempt a save when you Sustain the Spell. If you’re speaking, enthrall gains the linguistic trait.

Critical Success The target is unaffected and notices that you tried to use magic.

Success The target needn’t pay attention but doesn’t notice you tried to use magic (it might notice others are enthralled).

Failure The target is fascinated with you. It can attempt another Will save if it witnesses actions or speech with which it disagrees. If it succeeds, it’s no longer fascinated and is temporarily immune for 1 hour. If the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it, the fascination ends immediately.

Critical Failure As failure, but the target can’t attempt a save to end the fascination if it disagrees with you.

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.

This is not the complete license attribution - see the full license for this page