Confusion

Confusion Spell 4

Emotion Enchantment Mental

Traditions arcane, occult

Cast [two-actions] somatic, verbal

Range 30 feet; Targets 1 creature

Saving Throw Will; Duration 1 minute


You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target’s Will save. You can dismiss the spell.

Critical Success The target is unaffected.

Success The target babbles incoherently and is stunned 1.

Failure The target is confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.

Critical Failure The target is confused for 1 minute, with no save to end early.


Heightened (8th) You can target up to 10 creatures.

Section 15: Copyright Notice
Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.