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Searing Light

Searing Light Spell3

Attack Evocation Fire Good Light

Traditions divine, primal

Cast [two-actions] somatic, verbal

Range 120 feet; Targets 1 creature


You shoot a blazing ray of Light tinged with holy energy. Make a ranged spell attack. The ray deals 5d6 fire damage. If the target is a fiend or undead, you deal an extra 5d6 good damage.

Critical Success The target takes double fire damage, as well as double good damage if a fiend or undead.

Success The target takes full damage

If the Light passes through an area of magical darkness or targets a creature affected by magical darkness, searing light attempts to counteract the darkness. If you need to determine whether the Light passes through an area of darkness, draw a line between yourself and the spell’s target


Heightened (+1) The fire damage increases by 2d6, and the good damage against fiends and undead increases by 2d6.

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