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Fear

Fear Spell1

Emotion Enchantment Fear Mental

Traditions arcane, divine, occult, primal

Cast [two-actions] somatic, verbal

Range 30 feet; Targets 1 creature

Saving Throw Will; Duration varies


You plant fear in the target; it must attempt a Will save.

Critical Success The target is unaffected.

Success The target is frightened 1.

Failure The target is frightened 2.

Critical Failure The target is frightened 3 and fleeing for 1 round.


Heightened (3rd) You can target up to five creatures.

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