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Feats

All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats.

For most classes, you gain a general feat when you reach 3rd level and every 4 levels thereafter. Each time you gain a general feat, you can select any feat with the general trait whose prerequisites you satisfy.

General feats also include a subcategory of skill feats, which expand on what you can accomplish via skills.

These feats also have the skill trait. Most characters gain skill feats at 2nd level and every 2 levels thereafter. When you gain a skill feat, you must select a general feat with the skill trait; you can’t select a general feat that lacks the skill trait. The level of a skill feat is typically the minimum level at which a character could meet its proficiency prerequisite.

Table 5–1: General Feats
Non-Skill Feats Level Prerequisites Benefits
Adopted Ancestry 1 Gain access to ancestry feats from another ancestry
Armor Proficiency 1 Become trained in a type of armor
Breath Control 1 Hold your breath longer and gain benefits against inhaled threats
Canny Acumen 1 Become an expert in a saving throw or Perception
Diehard 1 Die at dying 5, rather than dying 4
Fast Recovery 1 Constitution 14 Regain more HP from rest, recover faster from disease and poisons
Feather Step 1 Dexterity 14 Step into difficult terrain
Fleet 1 Increase your Speed by 5 feet
Incredible Initiative 1 +2 to initiative rolls
Ride 1 Automatically succeed at commanding your mount to move
Shield Block 1 Ward off a blow with your shield
Toughness 1 Increase your maximum HP and reduce the DCs of recovery checks
Weapon Proficiency 1 Become trained in a weapon type
Ancestral Paragon 3 Gain a 1st-level ancestry feat
Untrained Improvisation 3 Become more adept at using untrained skills
Expeditious Search 7 Master Perception Search areas in half the time
Incredible Investiture 11 Charisma 16 Invest up to 12 magic items
Table 5–2: General Skill Feats
Varying Skill Feats Level Prerequisites Benefits
Assurance 1 Trained in at least one skill Receive a fixed result on a skill check
Dubious Knowledge 1 Trained in Recall Knowledge skill Learn true and erroneous knowledge on failed check
Quick Identification 1 Trained in Arcana, Nature, Occultism, or Religion Identify Magic in 1 minute or less
Recognize Spell [reaction] 1 Trained in Arcana, Nature, Occultism, or Religion Identify a spell as a reaction as it’s being cast
Skill Training 1 Intelligence 12 Become trained in a skill
Trick Magic Item 1 Trained in Arcana, Nature, Occultism, or Religion Activate a magic item you normally can’t activate
Automatic Knowledge 2 Expert in Recall Knowledge action, Assurance in the relevant skill Recall Knowledge as a free action once per day
Magical Shorthand 2 Expert in Arcana, Nature, Occultism, or Religion Learn spells quickly and at a reduced cost
Quick Recognition 7 Master in Arcana, Nature, Occultism, or Religion; Recognize Spell Identify spells as a free action
Acrobatics Skill Feats Level Prerequisites Benefits
Cat Fall 1 Trained in Acrobatics Treat falls as shorter than they are
Quick Squeeze 1 Trained in Acrobatics Move swiftly as you Squeeze
Steady Balance 1 Trained in Acrobatics Maintain your balance in adverse conditions
Nimble Crawl 2 Expert in Acrobatics Crawl at a faster rate
Kip Up [free-action] 7 Master in Acrobatics Stand up for free without triggering reactions
Arcana Skill Feats Level Prerequisites Benefits
Arcane Sense 1 Trained in Arcana Cast detect magic at will as an arcane innate spell
Unified Theory 15 Legendary in Arcana Use Arcana for checks for all magical traditions
Athletics Skill Feats Level Prerequisites Benefits
Combat Climber 1 Trained in Athletics Fight more effectively as you Climb
Hefty Hauler 1 Trained in Athletics Increase your Bulk limits by 2
Quick Jump 1 Trained in Athletics High Jump or Long Jump as a single action
Titan Wrestler 1 Trained in Athletics Disarm, Grapple, Shove, or Trip larger creatures
Underwater Marauder 1 Trained in Athletics Fight more effectively underwater
Powerful Leap 2 Expert in Athletics Jump farther and higher
Rapid Mantel 2 Expert in Athletics Pull yourself onto ledges quickly
Quick Climb 7 Master in Athletics Climb swiftly
Quick Swim 7 Master in Athletics Swim quickly
Wall Jump 7 Master in Athletics Jump off walls
Cloud Jump 15 Legendary in Athletics Jump impossible distances
Crafting Skill Feats Level Prerequisites Benefits
Alchemical Crafting 1 Trained in Crafting Craft alchemical items
Quick Repair 1 Trained in Crafting Repair items quickly
Snare Crafting 1 Trained in Crafting Craft snares
Specialty Crafting 1 Trained in Crafting Gain bonuses to Craft certain items
Magical Crafting 2 Expert in Crafting Craft magic items
Impeccable Crafting 7 Master in Crafting, Specialty Crafting Craft items more efficiently
Inventor 7 Master in Crafting Use Crafting to create item formulas
Craft Anything 15 Legendary in Crafting Ignore most requirements for crafting items
Deception Skill Feats Level Prerequisites Benefits
Charming Liar 1 Trained in Deception Improve a target’s attitude with your lies
Lengthy Diversion 1 Trained in Deception Remain hidden after you Create a Diversion
Lie To Me 1 Trained in Deception Use Deception to detect lies
Confabulator 2 Expert in Deception Reduce the bonuses against your repeated lies
Quick Disguise 2 Expert in Deception Set up a disguise in only half the time
Slippery Secrets 7 Master in Deception Evade attempts to uncover your true nature
Diplomacy Skill Feats Level Prerequisites Benefits
Bargain Hunter 1 Trained in Diplomacy Earn Income by searching for deals
Group Impression 1 Trained in Diplomacy Make an Impression on multiple targets at once
Hobnobber 1 Trained in Diplomacy Gather Information rapidly
Glad-Hand 2 Expert in Diplomacy Make an Impression on a target you’ve just met
Shameless Request 7 Master in Diplomacy Make Requests of others with lesser consequences
Legendary Negotiation 15 Legendary in Diplomacy Quickly parley with foes
Intimidation Skill Feats Level Prerequisites Benefits
Group Coercion 1 Trained in Intimidation Coerce multiple targets simultaneously
Intimidating Glare 1 Trained in Intimidation Demoralize a creature without speaking
Quick Coercion 1 Trained in Intimidation Coerce a creature quickly
Intimidating Prowess 2 Strength 16, expert in Intimidation Gain a bonus to physically Demoralize a target
Lasting Coercion 2 Expert in Intimidation Coerce a target into helping you longer
Battle Cry 7 Master in Intimidation Demoralizes foes when you roll for initiative
Terrified Retreat 7 Master in Intimidation Cause foes you Demoralize to flee
Scare To Death [one-action] 15 Legendary in Intimidation Scare a target so much, they might die
Lore Skill Feats Level Prerequisites Benefits
Additional Lore 1 Trained in Lore Become trained in another Lore subcategory
Experienced Professional 1 Trained in Lore Prevent critical failures when Earning Income
Unmistakable Lore 2 Expert in Lore Recall Knowledge about your Lore more effectively
Legendary Professional 15 Legendary in Lore Gain renown for your Lore
Medicine Skill Feats Level Prerequisites Benefits
Battle Medicine [one-action] 1 Trained in Medicine Heal yourself or an ally in battle
Continual Recovery 2 Expert in Medicine Treat Wounds on a patient more often
Robust Recovery 2 Expert in Medicine Greater benefits from Treat Disease and Treat Poison
Ward Medic 2 Expert in Medicine Treat several patients at once
Legendary Medic 15 Legendary in Medicine Remove disease or the blinded, deafened, doomed, or drained condition
Nature Skill Feats Level Prerequisites Benefits
Natural Medicine 1 Trained in Nature Use Nature to Treat Wounds
Train Animal 1 Trained in Nature Teach an animal a trick
Bonded Animal 2 Expert in Nature An animal becomes permanently helpful to you
Occultism Skill Feats Level Prerequisites Benefits
Oddity Identification 1 Trained in Occultism +2 to Occultism checks to Identify Magic with certain traits
Bizarre Magic 7 Master in Occultism Your magic becomes more difficult to identify
Performance Skill Feats Level Prerequisites Benefits
Fascinating Performance 1 Trained in Performance Perform to fascinate observers
Impressive Performance 1 Trained in Performance Make an Impression with Performance
Virtuosic Performer 1 Trained in Performance +1 with a certain type of performance
Legendary Performer 15 Legendary in Performance, Virtuosic Performer Gain renown for your Performance
Religion Skill Feats Level Prerequisites Benefits
Student of the Canon 1 Trained in Religion More accurately recognize the tenets of your faith or philosophy
Divine Guidance 15 Legendary in Religion Find guidance in the writings of your faith
Society Skill Feats Level Prerequisites Benefits
Courtly Graces 1 Trained in Society Use Society to get along in noble society
Multilingual 1 Trained in Society Learn two new languages
Read Lips 1 Trained in Society Read the lips of people you can see
Sign Language 1 Trained in Society Learn sign languages
Streetwise 1 Trained in Society Use Society to Gather Information and Recall Knowledge
Connections 2 Expert in Society, Courtly Graces Leverage your connections for favors and meetings
Legendary Codebreaker 15 Legendary in Society Quickly Decipher Writing using Society
Legendary Linguist 15 Legendary in Society, Multilingual Create pidgin languages to communicate with anyone
Stealth Skill Feats Level Prerequisites Benefits
Experienced Smuggler 1 Trained in Stealth Conceal items from observers more effectively
Terrain Stalker 1 Trained in Stealth Sneak in certain terrain without attempting a check
Quiet Allies 2 Expert in Stealth Roll a single Stealth check when sneaking with allies
Foil Senses 7 Master in Stealth Take precautions against special senses
Swift Sneak 7 Master in Stealth Move your full Speed while you Sneak
Legendary Sneak 15 Legendary in Stealth, Swift Sneak Hide and Sneak without cover or being concealed
Survival Skill Feats Level Prerequisites Benefits
Experienced Tracker 1 Trained in Survival Track at your full Speed at a –5 penalty
Forager 1 Trained in Survival Forage for supplies to provide for multiple creatures
Survey Wildlife 1 Trained in Survival Identify nearby creatures through signs and clues
Terrain Expertise 1 Trained in Survival +1 to Survival checks in certain terrain
Planar Survival 7 Master in Survival Use Survival to Subsist on different planes
Legendary Survivalist 15 Legendary in Survival Survive extreme conditions
Thievery Skill Feats Level Prerequisites Benefits
Pickpocket 1 Trained in Thievery Steal or Palm an Object more effectively
Subtle Theft 1 Trained in Thievery Your thefts are harder to notice
Wary Disarmament 2 Expert in Thievery +2 to AC or saves against devices or traps you trigger while disarming
Quick Unlock 7 Master in Thievery Pick a Lock with 1 action
Legendary Thief 15 Legendary in Thievery, Pickpocket Steal what would normally be impossible to steal
Section 15: Copyright Notice
Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.