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Sea Devil Baron

Sea Devil Baron Creature6

LE Medium Amphibious Humanoid Mutant Sea Devil

Senses Perception +13; darkvision, wavesense 30 feet

Languages Aquan; shark commune 150 feet

Skills Athletics +15 (+18 to Swim), Intimidation +12, Stealth +12, Survival +11

Str +5, Dex +2, Con +4, Int +0, Wis +3, Cha +2

Items longspear, spear (2)

Shark Commune (mental, telepathy) As sea devil scout.


AC 24; Fort +16, Ref +14, Will +13

HP 95


Speed 25 feet, swim 35 feet

Melee [one-action] longspear +17 (reach 10 feet), Damage 1d8+11 piercing

Melee [one-action] claw +17 (agile), Damage 1d6+8 slashing

Melee [one-action] jaws +17, Damage 1d6+8 piercing

Ranged [one-action] spear +17 (thrown 20 feet), Damage 1d8+11 piercing

Blood Frenzy [free-action] (rage) As sea devil scout, 15 temporary HP.

Bloodletting As sea devil scout.

Hateful Tide [two-actions] (rage); Requirements The sea devil baron is in a blood frenzy. Effect The sea devil baron unleashes a whirlwind of attacks against its foes, making a single melee Strike with its claws or jaws against each opponent within reach.

About

Unlike in many cultures, the highest-ranking sea devils are expected not just to wade into battle alongside their brethren, but to actively lead the campaign.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.

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