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Orc Brute

Orc Brute Creature0

CE Medium Humanoid Orc

Senses Perception +5; darkvision

Languages Orc

Skills Athletics +5, Intimidation +2

Str +3, Dex +2, Con +3, Int -1, Wis +1, Cha +0

Items shoddy breastplate, javelin (3), orc knuckle dagger (2)

AC 15; Fort +6, Ref +4, Will +2

HP 15

Ferocity [reaction] Trigger The orc is reduced to 0 HP. Effect The orc avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.


Speed 25 feet

Melee [one-action] orc knuckle dagger +7 (agile, disarm), Damage 1d6+3 piercing

Melee [one-action] fist +7 (agile, nonlethal), Damage 1d4+3 bludgeoning

Ranged [one-action] javelin +4 (thrown 30 feet), Damage 1d6+3 piercing

About

If orc armies are rarely well organized, this shortcoming can likely be traced to the furious and undisciplined rank-and-file brutes who make up the bulk of an orc warband.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.

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